JavaScript is required to use Bungie.net

Forums

Edited by Biteria: 9/28/2017 11:32:28 PM
16
[quote] 4. The smoke doesn't slow people down anymore like it did in D1. So wombo combo's are useless [b]yes, it does, it slows people by a good amount actually.[/b] 5. The roll is terrible. You "rolll" in the same spot. It doesn't evade shit. You can be killed during a roll yet a titan cant be killed while putting their shield down.. [b]your roll moves you quite a ways, unless your using marksman dodge, also titans CAN be killed during their shield animation [/b] 6. Warlocks have health regen/ damage buff and titans have a wall that protects them completely....but in the same category we get a ROLL. [b] Empowering rift barely changes pvp damage...healing rift locks them into a spot. Titans wall protects them completely? Their head pokes over the rally barricade and aoe grenades go through both barriers, also they only protect one side of them...not really complete protection.[/b] 7. Golden gun last only like 10 seconds but the other characters supers last way longer. [b] It also one hits and has infinite range and massive hit boxes, other roaming supers can be easily teamshot and are mainly close range...[/b] 8. Titan shield can take a golden gun shot...the thing thats in the same category as a hunter roll...which you can die while doing. [b]its a shield...wouldn’t be a shield if it doesn’t stop damage[/b] 9. Warlocks get blink and titans get skating but hunters dont get any speed advantages even though bungie says the hunter is supposed to be the fast and agile character[/quote] [b]titan skating barely does anything. Blink is massively nerfed. Hunters armor is the only way to get high mobility, neither titans nor warlocks can get close to the max mobility hunters can[/b] [b]according to your profile, you have 0 playtime on your warlock and you don’t even have a titan. Try playing every class before posting something like this.[/b]
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • So wait, Warlocks can still blink faster than hunters can move AND you're complaining about blink being nerfed? In pvp hunters can dodge, which is as good as sprinting... On the other hand Warlocks can regen and overcharge while titains place a wall that blocks everything... Yeah... Dodge totally rmakes the hunter class better...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • GG doesn't have infinite range, in pretty sure it even has damage fall off

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It does have a damage dropoff but most maps aren’t big enough to make a noticeable difference, but a few are, like Vostok. I shot a guy from across the map with GG and he lived with just a little sliver of health. Plus after this new Curse of Osiris DLC I think GG might be bugged because I seem to die extremely easy for a roaming super, like one little pulse of a pulse grenade I walked through instantly killed me, a fighting lion one shot killed me while in GG(Yes the junky Fighting Lion one shotted a roaming super), I got instantly killed by one Titan Melee while in GG. For These examples, I had full health and I have a few of them saved as clips on my Xbox. I’ve had other instances where I’ve died extremely quickly/easily but I wasn’t at completely full health so I’m not considering those even though I do think they were BS and I shouldn’t have died that easily. It definitely doesn’t have near the health any other roaming super has, it almost feels like it’s my normal health I would have if I wasn’t using a super. I could be wrong, but I swear it feels like it’s bugged or got nerfed after the Curse of Osiris DLC update on December 5th, 2017

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Unless the range is way shorter than in D1, there is no map that has long enough site lines that would give golden gun dropoff in pvp

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Rekt

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • So an ability should be able to take a super?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • One shot of a super, isn’t the entire super. Also because you don’t bother jumping over the shield it’s op? Really?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • But once again. The point is flying over everyones head that an ABILITY can take a super on no problem. Something thats in the same category as a roll or a punch for an arcstrider or a terrible throwing knife.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Actually 2 shots. I said 1 shot doesn't break it. 2 shots from a 3 shot super. And for instance in trials when they put a shield down while defusing the bomb, you cant do anything about except hope and pray your grenade gets them. Because 9 times out of 10. They have angles on you so you cant just run and jump over the shield to kill a guy. May i also add that if even your freaking toe hits the shield, your health drops dramatically.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Actually 2 shots. I said 1 shot doesn't break it. 2 shots from a 3 shot super. And for instance in trials when they put a shield down while defusing the bomb, you cant do anything about except hope and pray your grenade gets them. Because 9 times out of 10. They have angles on you so you cant just run and jump over the shield to kill a guy. May i also add that if even your freaking toe hits the shield, your health drops dramatically.[/quote] 2 shots from a 3-6 shot super* again, not a full super, again easily able to jump over or [b]move around[/b] They have angles on you...you have a one shot super...if they kill you at that point, the shield is not the issue. I’ve also played against a 3titan team whose entire strategy was to throw shields on the point for defusing or planting, we won 6-1... easy strategy to beat and most times I found it easier to use their shields against them...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bull Mobility has nothing to do with running All to do with strafing and walking which with rifts and walls, a hunter is -blam!-ed in each duel Have you not watched fallout plays vid on mobility But titans suck ass so they need all the help they can get... and warlocks....meh make en cheap who cares, Hunters would kick any ones ass have we to get any helpful ability like those

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Biteria: 9/29/2017 12:57:59 AM
    Rift and walls are both abilities...which have cool downs, don’t try and win a gunfight with a warlock sitting in a healing rift and it’s a non issue...also don’t believe I said anything about mobility affecting run nor jump speed

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Crutches, that's all Hunters rule, hence, they nerf the rubber darts out of us

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If they are crutches, should be easy to play around and beat! Problem solved!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Proving my point that its deadly. Yet we get a roll that really only benefits me. Compared to an entire team being able to stand with a warlock

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Which makes them easy prey to supers heavies, and grenades...which hunters have! Sounds more like you spend more time complaining than finding easy strategy’s to counter these abilities.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon