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#feedback

9/28/2017 2:23:12 AM
0

Kinetic Sidearm Intrinsic Perks

I was looking through the Database and saw a Dead Orbit Sidearm that had the perk "Adaptive" and wanted to think of what it brings to the table when it releases. Mainly if the Adaptive Perk affects the weapon's Arch-Type for Kinetic Sidearms So I wanted to see if it works like the foundry energy counter parts: Precision = Medium Impact Semi-Auto Adaptive = Burst Fire Light Weight = Low Impact Semi-Auto Rapid Fire = Full Auto Aggressive/High Impact = Highest Impact, Semi-Auto, High Calibur? The only issue I see is balancing but I can see this being a good thing for us mad Pistol Whipping Guardians. Especially the Hunters with those Mechaneer's Tripsleeves.

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