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#feedback

Edited by qappak: 9/11/2017 1:42:18 PM
0

Constructive criticism regarding progression.

Hi Bungie staff, this is the first post i do since destiny 1, and it´s because some heavy thing that is happening with the game, and it´s something that nobody is pointing out, everyone is raging for the shader stuff, which i think its a legit problem, but it is no where near the real problem this game has. DIFFICULTY. Sorry for my bad english but i am from argentina. SORRY IT THE POST IS LARGE BUT IT´S A BIG CONCERN. I really hope that deej or cosmo or someone read this and take the thing serious. The problem with the game, it´s just that it is to easy, and i am not speaking from a "i am a god playing fps" perspective, it´s the fact that the progression in the game, strongly outpasses the difficulty of everything the game has to offer. I am the kind of player that every game that it plays, it play´s it in the hardest difficulty, because that challenge, make me appreciate the content of the game way more, Destiny one had a lot of flaws, in story and level desing, but i could at least put a hard mode for every mission, and had a rough time playing through the missions, i don´t understand why i can´t choose the dificulty i wanted to play. I am going to give some insight on what things the game is damaging my experience. 1. i didn´t do any mayor adventure in the game, despite of the lore it had, because it over powered me to do other adventures, and, overpowered me for the next main story mission, right now i have all the adventures of nessus and EDZ to do, and while i am doing it i cant help but notice that some adventures would have been great to put them in between missions, so to have a little bit of more context of the red war, now i am doing adventures after the main campaign and it lost some of it strenght, at the same time, not doing the adventures didn´t help me, because i still had to use a low level gear set that i stored, to play the final mission without being overpowered, i had a 140/150 set, and the final 4 missions in that "Diffuculty" were awesome, that last mission was a paint to go through. and "SSSSSPOOOILERS"that final boss was hard as hell, and i love it, and i didnt needed to get under the stairs to not get shot, because it had a great level design, and the boss was fair. there were two missions in the game that i did, that i killed the final boss way before the mobs spawned, and i lost the opportunity of playing in that arena and have a rough time. Everything is just easy, and the problem it´s that people like me, its going to start loose interest in the activities if we cant have a challenge.I finished all the io and titan lost sectors, and i dont want to do the nessus and EDZ ones because i fear that i am just going to get in, kill everyone in 5 seconds, and get out, and i was really hoping that every one was going to be a challenge for me, if i wanted to. same with public events, i just go, destroy everything, get my loot and go off, and that is the problem, why i would want more loot, if that is going to make my game much easier, i want more loot, so i can fight in a harder environment, That is why a big part of us love loot. I understand that i am leveling up for my first raid, but if feel this problem like a mayor oversight. i am playing with the raid in mind, but i am getting all this other big ammount of content wasted, it´s like sad, because destiny2 worked out every mayor problem i had with the one, but gave me one problem that destroys every piece of hard work the team made, so, right now i have 269 light level, i dont care if the grind starts here, i want to grind, but i cant understand why the only piece of hard content that i got, it´s the nightfall, i did the nightfall 4 times yesterday, with the challenge and all, and now i want to do come lost sectors, some strikes, some public events, but i dont want to just destroy the lost sector content in 5 minutes, because i want to enjoy it, i want to get my butt hurt. i am NOT saying that you are a lazy dev, destiny 2 it´s a game made with love, and it shows, the amount of content ,missions, public events, the strikes are beautiful, i love every aspect of it, but i cant help but notice that all that hard work you made, its being wasted in a fast progression sistem. It´s a picardy to have so much content and lay it allmost all to waste instead of making it worth while. Same with strikes, i want to do strikes, but if they are that easy, and i do a whole day of strikes, i am going to loose the excitement of playing them, because they are just so easy, and i fear that the raid it´s going to have the same problem if i started with more light that it already ask for, i dont want a challenge in puzzles and mechanics only, i want a challenge from the mobs, it´s really sad that i have this large ammount of content in the game, and it´s just wasted in being so damn easy that i just cant remember a good moment of gameplay in them, yesterday i did the most level adventure in IO, when i got to the final arena, i just grabbed my 265 grenade launcher, and destroyed everything without moving, and i just wanted a fight that makes me say, woooow, that was hard, that fight was like a checklist, destroy everything in 5 seconds, check. it would be good if you just start to balance this thing off, you have a large amount of content here, content that i am going to do on a weekly basis, not only me, thousands of players like me, and you should fix this before it get tedious for a lot of people, Some games give you a world level, i dont know, if i am 260, and want to fight in a 280 world, let me do it, besides, destiny is in not way in shortage of gamers, that is a fact, i dont think we are going to struggle in playing in different world tiers if we choose too as i am struggling writing all this in english when i am argentinian. Thanks for reading this big concerned post LET ME GET EMOTIONALLY HURT PLAYING BUNGIEEE.

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