Definately a good idea, and surely it would be easy for them to implement. They are already keeping track of what missions, etc that you have completed. So during the matchmaking setup (evaluating guardians) it would just check the database to see if you completed it, and if not, load into a fresh match, otherwise - take best match.
if strikeXYZ != complete:
loadstrike(freshmatch)
else:
loadstrike(bestmatch)
English
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Ahhh the good ole if statement... So many conditions, so little time lol
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Wouldnt it be the other way around. There you have it as, if they have completed xyz strike, find fresh match, else, find best match.
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From what I can tell, it looks fine since he has the != operator :p
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Does that mean not equal, not familiar with that.
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That's what he meant
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I know what he meant, I just have to correct him.
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Edited by kingshillbilly: 8/29/2017 9:21:34 PM:) != means not equal to, or inequality in most programming languages. to do the good ol' if statement the other way around, you use the == which is equal to so with equality: if strikeXYZ == complete: loadstrike(bestmatch) else: loadstrike(freshmatch) or the other way with inequality: if strikeXYZ != complete: loadstrike(freshmatch) else: loadstrike(bestmatch)