While I do agree with your idea?
Setting up a permanent lobby for a single usage, from a programming perspective, is a complicated task in and of itself. The entire reason you limit so many matchmaking "option setting" variables is because many of those have the potential to crash connections.
This is going to be a long and complicated explanation, but what I would specifically recommend for a full game is exactly what Destiny already does:
Minimal join in progress potential for the strike itself from the manager. Accessing the playlist is built in with JIP.
That and new players would ideally react like most would: You are at the end of the strike, but you are not new to the world and it's mechanics. It's a mid level event after all, there is no strike you do before the first couple of missions. So? You're not finishing a short strike... your reinforcing a team of guardians who need assistance or could use additional damage potential.
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Edited by Kone19ps: 8/29/2017 6:05:02 PMThey wouldn't need a lobby. During evaluating guardians just check has this activity been done before. If not when finding match pick fresh only rather than best match. Strikes have story and should be treated as such. Not just an ancillary activity