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7/23/2017 10:55:45 PM
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[quote] It is that it all comes together to form a great experience IMO.[/quote] Well, that "experience" has already been done.......and better. Halo. [quote] I also feel that Destiny 1 was always held back by unbalanced weapon loadouts[/quote] Balancing a game like this only hurts it. Abilities and supers are what made it great and different. Jeez, I can get gunplay focused PvP games anywhere, and from companies that do it better. Besides, it WAS a loot based game. Why would I want to grind for gear when it's weak and like everything else? Doesn't make sense to me. Now, if they had some separation from PvP and PvE, then you could do it and satisfy most people. They still could though........but will they.
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  • I was actually talking about PvE when I stated unbalanced weapon loadouts. I played more PvE in D1 than I did PvP (because it was the way better half of the game). I always enjoyed the first run of a raid when people were experimenting a bit... but it always turned into a sniper fest by round 2. Bungie needs to find ways to make standard weapons more fun, diverse, and interesting to use. They need to find mechanics that don't turn into 6 guardians sniping the shit out of a non-moving target for 15 seconds during the "dps" phase. More importantly, they need to find a way to emphasize having a mix of loadouts on the team. This strike did NOT do that. which has me worried. But just making the change alone means that Bungie has to think about how to accomplish this in PvE. I sincerely hope they can figure it out, especially in the raid. So I am excited because in my opinion PvP is noticeably better. I would agree that Halo is a better example of what it accomplishes, but it doesn't come with the connected experience that is Destiny. Destiny is my multiplayer game. not one of them. Though the strike has me worried, the mere change of the weapons has me excited that Bungie NEEDS to find answers to the loadout issues that I personally thought was the biggest thing holding Destiny 1 back.

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