I meant the ghost bullets. They need feedback to fix it, it's the whole point of the beta. I love how people call "it's just a beta" an excuse when it's true. You can't expect it to be perfect, yet you judge everything about it without knowing what they're going to change. A beta isn't to let everyone play because it's an early present. No it's to make sure everything works before they give you it. They'll probably turn up charging rates but for now they wanted to get accurate feedback on abilities and their balance. Like literally you can't judge a book by a cover and this is only a cover. Just don't get mad when you cancel your pre order and then find out the game gets good reviews.
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Ghost bullets were introduced last year in d1. Pretty much the whole reason my trusty hawkmoon went into retirement. I cancelled my preorder a maximum of 30 seconds after I placed it. I don't agree with preordering games in any way. I probably will buy d2, but it will be on the build up to Christmas when they sell it for £35 with 2 expansions.
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Ghost bullets are a part of any FPS, have you played CoD, Rainbow Six Siege? I've seen more ghost bullets than Casper would pissing off a Russian ghost mafia. Point is that ghost bullets are just server problems, not because of lag. Just because the server themselves can't keep up.
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They weren't an issue with handcannons until they introduced a "balance" last year. I should know, I mained a hawkmoon constantly, 39000 kills in my first 18months of playing. The "balance" made it infuriating to use, constantly missing perfect shots. Now it sits collecting dust, I [u]never[/u] use it, never.
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I will admit that's just Bungie nerfing things too hard