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7/23/2017 4:41:35 PM
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I never watch youtubers, I've read no opinions. I can tell what I think about a game by the amount of times I mutter "ffs" while I'm playing. D2 beta got more than it should have. Instadeath from a cabal hamster ball to the head was my first good one and ghost handcannon bullets really started tipping the balance. Whole new game. Same old problems.
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  • It's a beta You expect it to work perfectly? And yeah if I stood under a giant metal ball falling that fast I bet I'd get a concussion too.

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  • I don't care if it's a beta. This shit should already be damn near perfect. They've literally had 3 years of CONSTANT feedback and they decide to still shit the bed and act clueless. C'mon dude. Stop apologizing for bungie. You know what this shows me ? We're about to have the same bullshit problems go on for several more years. After the path they took Destiny after the Taken King, this was supposed to be their saving grace for me and it just made me hate the franchise even more.

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  • Totally agree man

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  • Edited by Dizzyjim2: 7/23/2017 7:11:43 PM
    It's a completely different game when it comes to production. They didn't copy and paste, they made a new game because the old one was outdated. If they weren't making a new game they would've just made a new DLC, this isn't a sequel. It's just a polished version of the first once because that's what it was meant to be. Still though, when you're using a new engine, new programming, etc.. you can't expect flaws because they haven't been using them the past 3 years. Maybe if you learned how difficult programming can be you'd know why they haven't made it perfect by now

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  • R u a professional programmer ?

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  • Only 16 but I want to go into it, I study it, toy around with it. Not a professional by any means.

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  • And what is the excuse for these same issues still being in d1 if that's your excuse for d2 "beta"

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  • A little warning that it's incoming or a massive push out to the side would be nice. Just to be squished is pretty annoying.

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  • Edited by Dizzyjim2: 7/23/2017 6:58:26 PM
    I meant the ghost bullets. They need feedback to fix it, it's the whole point of the beta. I love how people call "it's just a beta" an excuse when it's true. You can't expect it to be perfect, yet you judge everything about it without knowing what they're going to change. A beta isn't to let everyone play because it's an early present. No it's to make sure everything works before they give you it. They'll probably turn up charging rates but for now they wanted to get accurate feedback on abilities and their balance. Like literally you can't judge a book by a cover and this is only a cover. Just don't get mad when you cancel your pre order and then find out the game gets good reviews.

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  • Ghost bullets were introduced last year in d1. Pretty much the whole reason my trusty hawkmoon went into retirement. I cancelled my preorder a maximum of 30 seconds after I placed it. I don't agree with preordering games in any way. I probably will buy d2, but it will be on the build up to Christmas when they sell it for £35 with 2 expansions.

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  • Ghost bullets are a part of any FPS, have you played CoD, Rainbow Six Siege? I've seen more ghost bullets than Casper would pissing off a Russian ghost mafia. Point is that ghost bullets are just server problems, not because of lag. Just because the server themselves can't keep up.

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  • They weren't an issue with handcannons until they introduced a "balance" last year. I should know, I mained a hawkmoon constantly, 39000 kills in my first 18months of playing. The "balance" made it infuriating to use, constantly missing perfect shots. Now it sits collecting dust, I [u]never[/u] use it, never.

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  • I will admit that's just Bungie nerfing things too hard

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