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Edited by Fenrir24: 7/22/2017 11:05:21 PM
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I just hope that they addressed the issues people are noting from the Beta like their update said. Hit detection, super/ability charge rate, power ammo drop rate, super/power weapon damage. Just to name a few. Gameplay feels fine, but Bungie has never had a problem making a shooter feel crisp and responsive. Right now it feels like we're fighting with one hand behind our backs. Hopefully we get to feel powerful again once the final game ships. To be fair, were not using our fully upgraded classes yet either. I'm curious to see if having the other ability nodes unlocked would make a difference. For example the six shooter perk is really[i] not[/i] the right choice for PvP so how good that subclass can actually perform is currently up for debate.
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  • I kind of like the 6 shooter perk for PvP. I've had a few team wipes with it. It's really helpful against those teams that are good at team shooting. You just have to pop it before rounding a corner and start spamming. For PvE, it's not bad for boss damage. It's better than pole dancing the bosses.

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  • Anything's better than closing in on a boss with a Hunter.

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    Six shooter isn't really good at all.

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  • It lets you clear adds pretty well. Unfortunately it doesn't generate a lot of orbs so it's not nearly as helpful as it could be.

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    Some adds take two shots to kill from what I've seen tho.

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  • Indeed, and I've had a couple runs in the strike where I'm too far away or don't get crits and they don't die. In that case no orb is understood. But I'm talking six Vex goblins back to back and maybe get one or two. That's not helping my team much if I'm not generating enough to help them get their supers.

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    The idea seems to be to take out six targets quickly, and I'd say every kill should generate an orb. Otherwise, it's just not worth the long wait for it. You can have Golden Gun do precision damage for both subclass nodes while having one for close ranged, quick blasting vigor or a single condensed shot with extreme range, penetration and causing an explosion upon a kill or damaging an enemy. So one that focuses on more of a Quickdraw, quick kill and then one that focuses on precision and a well-placed shot Idk, the damage needs to be better imo

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  • Just to add on. I feel like if you manager to get six consecutive critical hits they should generate six orbs. Rewards for precise and quick gunplay. At least then gunslinger would be helping the team other than just killing things.

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    I feel if you were landing consecutive critical hits, you should generate an orb while earning yourself more time and perhaps another shot for pve. I was mostly rambling, and while I'm personally a Warlock, I'd like to see that class actually enjoy pve with their supers. I like the idea they have going; it just needs to be less rigid, but it is a beta.

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  • It's entirely possible that equipment is going to play a major role. For all we know there will be perks to help with orb generation. But it's not in the Beta so there's nothing to go on. Would've been nice to see a handful of the mods, attachments, and perks that we will be using in the game.

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    I guess they didn't want to spoil too much, but it does create doubt. I want to give it a chance though.

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  • But it is not crisp and responsive.

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  • Agree to disagree. I just had a 14-0 match in Control. Felt pretty nice from my standpoint. Have you checked the sensitivity on the settings? Could be it's just not set up the way you like it.

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  • I don't imagine it will go too much further, but I am curious what mods or whatever will do as well as how much exotics will change how you play.

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