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7/21/2017 9:20:10 AM
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Bungie Weekly Update (PVE internal changes, but nothing on supers)

[quote]The PVE game tuning has changed pretty significantly since the Beta build was deployed. The nature of a Beta of this scale requires that it’s based off a build of the game that is now months old. So, in many cases, your feedback is helping us validate changes that were previously made based on internal feedback and playtesting. For example, we too felt that ammo (especially power ammo) was too scarce in PvE. In addition to retuning the drop rates, we built a system that guarantees power ammo drops for you and your Fireteam from certain enemies, giving power weapons a more reliable and predictable role in your arsenal. Other areas where we’ve made significant tuning changes include grenade effectiveness in PvE, Boss vitality, and weapon damage against non-player combatants.[/quote] So it looks like they already fixed the power ammo economy in PVE internally, grenade damage in PVE, gun damage against PVE, and boss health (guess a nerf to bosses). This is good. There's sadly still no clear confirmation of the slow super charge rate in PVE is being fixed. It would be nice to get a clear answer from Bungie about the supers. Making PVE enemies grant more super charge on a kill or adding a hidden modifier for PVE to improve super charge rates should be fixes that I think need to be looked at as possible solutions. This is my number one issue with the beta. Overall, the news is positive, though I'm sure it won't stop the foaming-at-the-mouth doom-callers.

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  • I personally think what we have now is fine as a base. chaining supers in pve while fun was a mess for balance reasons in D1. It made strikes feel shorter and not really as cool. If armor gives us even half of the benefit of 12 armor from D1 I think that will be more than enough.

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  • They dont need to increase that. Every armor piece gets an armor mod. You can pick between grenade /melee and super having reduced cooldown. 5 armor pieces = tier 5 in 1 of those 3. And i think 3-4 supers per strike is enough in a beta. If there is 3 of you that means you have 12 total super in 1 strike. So unless people are dumb and use their super on the boss (not making orbs) this is plenty.

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    • or ... Bungie read the feedback, and put something out to placate the fans while they try to fix this dumpster fire or ... they haven't got a clue what they are doing and are making it up as they go along.

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      • Eye up Guardian, have you been a one wolf, has your clan fallen apart during the recent content drought, are you bored and looking for something to keep you engaged in Destiny while you await D2 and its eventual release in September, or have you found that the beta is telling you that playing in a clan will bring you more success? If some of this sounds familiar, I suggest you come take alook at XxTheWolfpackxX for either PS4 or XB1 and yes, we even have a PC clan ready to go for when that is available. PS4 - https://www.bungie.net/en/Clan/Detail/1151566 XB1 - https://www.bungie.net/en/Clan/Detail/1121944 PC - https://www.bungie.net/en/Clan/Detail/1904923 The clan was started in August of 2015, just in time for Taken King after several of the original members had gotten together and decided that playing solo was just not the way to go anymore. We are a community of like-minded gamers that holds its teamwork and values seriously, with one intention and goal in mind; To unite guardians who seek a clan to call home with clanmates who have your back with no requirements.

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      • I was half-expecting some "BUNGIE IS JUST LYING!!!!" comments.

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      • The fact that the BETA is "months old" means you should not make any conclusions about the final game.

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        • This is good news about the ammo. Nice to know that they are tweaking (not twerking, lol) the game.

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