JavaScript is required to use Bungie.net

Forums

7/20/2017 12:01:28 AM
1
I've only ever gotten my super at the end of the game and it was usually around the time the other team had theirs... depending on how well we did on the scoreboard. One thing I can appreciate is the universal cooldown. 1-2 supers if that, per game, is a lot better than 3-4 or getting shoulder charged or wombo-combo'd every 15 seconds.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I certainly see where you're coming from. I like how abilities and supers aren't being spammed. However, I think there should be a reward for great gunplay. Everyone getting their super at the same time (end of game) is not encouraging the style of play that Bungie wants for D2. I think a max 2 supers/player per game is a good change and a step in the right direction.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I agree. They need tweak how much super energy you get from kills since it's a shared pool -- shared pool in the sense that if we both shoot a player and you kill him/her -- I still get the credit. Maybe they can reward more super energy for double or triple kills? Everyone having their super at the same time is no fun -- one or the other is going to get shut down, seeing as it's, 'use it or lose it' now. Lol. I tend to hang on to my super until the end of the match... if I even get to use it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon