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7/18/2017 9:51:46 PM
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Suppressor nades are still in the game?
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  • Unfortunately.

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  • I don't even have words. If memory serves, Bungie claimed that a few of D1's nerfs were due to "It was creating frustrating experiences". When someone tries so hard to get their [i]one and only[/i] Super of the match, then they're swiftly shut down by a single nade... What the f#ck do you call [i]that[/i], Bungie?

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  • Edited by Tibbaryllis2: 7/18/2017 10:18:50 PM
    Stop running straight at the sentinel Titan. A super is basically the heavy ammo drop now. You weren't invincible with rockets in D1 and you only got sweet triple and quadruple kills under rare circumstances. And you got no kills if you let someone else kill you. People have to actually plan their super use now. It's a good thing.

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  • Sounds f#ckin boring to me.

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  • Then it's not the game for you. Save yourself the $60 and the multiple $20-40 dlcs. No offense meant. No judgement. It is what it is.

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  • No offense taken. I'm a PvE guy, and the strike looks even more boring than the PvP does. Sadly, I suspect you're right. More and more, I'm unimpressed with what I'm seeing and getting that very impession; [i]this is not the game for me.[/i] A shame, because I really did enjoy D1. No problem, hopefully either Crackdown 3 or Agents of Mayhem will be halfway decent in September. Cheers.

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  • Good response. The super appeared to charge quicker in PvE because you got more kills and none of the cabal had suppression grenades. My original comment was specifically for PvP. For what it's worth, the strike was fun.

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