Basically everything has been balanced for PVP
So due to everything being normalised for PVP i can no longer run my hunger/energy drain build on my Voidlock that was essentially a Vampiric glass cannon build in PVE?
They can balance everything they want in PVP but they've screwed PVE pretty hard on this one
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the second one makes you eat your nade (well consume but that's technically the same) for regen... i don't get it why did the non vampire class get a dip down from the air and get regen again? however i have to say i still like it in pvp and pve but i'd like to try the other tree too, and i wish we could mix and match a little.
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My grenades insta charged on impact and kill
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Only good thing about the Charge Nade for Void is you can get a one hit kill on a player in crucible if charged up long enough. Will prob be ghost nerfed.
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i know but that's gone and sadly you're not getting it back... i'm not happy about it but i'm making the best of what i have. i've been having fun with this voidwalker in pvp though, but i don't think i'm taking it into the strike because it's no good there with the nova snail.
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I think that nova bomb is actually amazing, the explosion is massive. I've had no problem getting kills with it in PvP, either. I was worried from watching that IGN video, but as long as I'm not trying to cross map people I don't notice an issue with speed.
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in pvp the nova is good in pve i don't really like it, the cabal tend to jump out of range of the tracking bolts when it explodes... so yeah in pvp i've been getting at least doubles with it and that was good.
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I didn't run the strike so I can't speak on that, but I had fun blowing up enemies as they came out of their little pods falling from the sky.