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6/21/2017 8:50:29 AM
43

Subclass Customization?

Anyone else a bit peeved that we can only run 2 builds per Subclass in D2? Part of the experience was enjoying being able to customize and optimize my Guardians for the battle they were having and weapons they were running. Now I have to choose from one or the other? Is Bungle [i]trying[/i] to make this a game for children? We deserve options!

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  • [url=https://www.youtube.com/watch?v=wZwCxOkpqHc]FutureFoe does a better job illustrating why the more simple subclass design[/url] could actually work out much better than the current system, but I'll give it a go anyways in case you don't want to watch a video. The current subclass tree consists of the following: 1. Grenade column. 2. Jump column. 3. Super and Melee columns. 4. Two trees for Armor/Recovery/Agility. 5. Two columns for modifiers to abilities. We are keeping grenade and Jump as choices regardless of which path you choose, the armor/recovery/agility columns no longer are relevant as this is controlled by your gear now, and they have reduced choice for the super/melee/modifier options, by grouping these into the 2 paths, but as is highlighted in the video linked above, while this provides less choice, it allows them to stack perks that will be very powerful together that they couldn't do before without creating OP builds that would inevitably have to get nerfed, by knowing how these perks will be grouped together they don't have to exclude perks that might be OP if grouped with other ones by removing that possibility, instead of removing the perk. Then we get a new class wide ability that has 2 variants which could play into whichever path you choose. In short, while the new subclass system is simplified, it is also will likely lead to more viable builds than what we have today. It also makes for a system that can easily be extended by adding new paths to sub-classes without having to create an entirely new sub-class. He also goes into how these paths could be customized with exotic armor perks etc, which could offer much more customization and diversity than it may at first appear to be giving you, giving us the complexity we crave in the endgame while making the system approachable to new players at the same time. As the age old adage goes, don't knock it till you try it.

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