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#Gaming

Edited by bip: 6/19/2017 9:48:31 PM
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Can we all at least agree Bethesda is a terrible publisher, if not also a terrible developer?

•Skyrim still has dozens of game breaking bugs that the modding community fixes years ago. Bethesda's too busy making more ports of Skyrim to care. •Bethesda refuses to give review copies to reviewers until 24 hours before launch. •Dishonored 2 had a shoddy PC port, which we didn't discover until it was too late due to said review policy. •Paid mods are back, despite having failed miserably in the past. •Console mods were announced a few weeks after Fallout 4, yet didn't release until a year later. Meanwhile Bethesda was praised for announcing F4 so close to launch. •Fallout 4 also launched in a broken and buggy state, despite Bethesda studio employing many developers with decades of experience. The Witcher 3 launched the same year, made by a studio made up of a lot of people whose only experience in development was the previous 2 Witcher games, yet it was far more polished both in terms of visuals and gameplay. •Fallout 4's expansion pass got a massive price bump, despite Bethesda at the time having no idea what they would make to justify this. •The extra DLC they released to justify the price bump were 2 minor town building DLCs and 1 actual expansion. •Bethesda locks achievements if you mod in Fallout 4, even on PC where you can use console commands to easily breeze through the game and get every achievement without any challenge. •Todd Howard. https://youtu.be/yvGXCisAaR4 Edit: I wanna address some common arguments. [quote]Bugs are common in Bethesda games, why are you bothered by that?[/quote] Bugs shouldn't be considered something not to complain about due to how many there are. If I said "There's so many microtransactions in Ubisoft games, why are you still mad about it?" Would you think that's a suitable excuse? [quote]Why are you against modders making money?[/quote] I'm not. However, last time paid mods happened, Bethesda and Valve took a huge majority of the profits, making it pretty difficult for modders to turn any sort of profit. [quote]Paid mods will work this time![/quote] I hope they do. I hope there's great administration over the system, and the modders get a fair sum of money, and we get amazing content as a result. But the shockingly broken previous implementation of the system does not give me high hopes.
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#Gaming #bethesda

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  • Edited by Satanic Mechanic: 6/19/2017 8:36:12 PM
    You [i] could[/i] make a good augment...but you didn't do that... Bethesda games are always buggy... asking if a BGS game will have bugs is like asking if water is wet... Skyrim ports are for different platforms...switch and vr... complaining about them targeting new players is petty... Youre complaining about them being a shitty publishing company yet you could only find one game that had a bad release on one system to put in your post...if that's the best you can come up considering doom DH1 DH2 on Xbox PS The evil within Wolfenstein I'd think one hiccup is forgivable It's NOT paid mods since all mods can still be uploaded and downloaded for free if the author wants to... they are making new content in house with SOME modders that want to get paid...there is a HUGE gap you gotta jump through to get a mod made and be sold... One of the biggest complaints about Skyrim and fo4 was lack of good dlc so they try and fix that by adding in new official content and you bitch about it... The fact you're bitching about how long it took to get mods on console tells me you just like to bitch...they added in a service they didn't have to for free instead of being happy it happened you bitch about it...it either took longer than expected to get it working or they wanted you to play the base game and get all the dlc before mods came out... And fo4 followed the (what seems to be the new normal) dlc model for bgs games 2 major dlcs and then some stupid shit...fo4 just had 4 stupid dlcs instead of the 1 like Skyrim... If you don't like the games they make or publish don't buy them...

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