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#Gaming

Edited by bip: 6/19/2017 9:48:31 PM
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Can we all at least agree Bethesda is a terrible publisher, if not also a terrible developer?

•Skyrim still has dozens of game breaking bugs that the modding community fixes years ago. Bethesda's too busy making more ports of Skyrim to care. •Bethesda refuses to give review copies to reviewers until 24 hours before launch. •Dishonored 2 had a shoddy PC port, which we didn't discover until it was too late due to said review policy. •Paid mods are back, despite having failed miserably in the past. •Console mods were announced a few weeks after Fallout 4, yet didn't release until a year later. Meanwhile Bethesda was praised for announcing F4 so close to launch. •Fallout 4 also launched in a broken and buggy state, despite Bethesda studio employing many developers with decades of experience. The Witcher 3 launched the same year, made by a studio made up of a lot of people whose only experience in development was the previous 2 Witcher games, yet it was far more polished both in terms of visuals and gameplay. •Fallout 4's expansion pass got a massive price bump, despite Bethesda at the time having no idea what they would make to justify this. •The extra DLC they released to justify the price bump were 2 minor town building DLCs and 1 actual expansion. •Bethesda locks achievements if you mod in Fallout 4, even on PC where you can use console commands to easily breeze through the game and get every achievement without any challenge. •Todd Howard. https://youtu.be/yvGXCisAaR4 Edit: I wanna address some common arguments. [quote]Bugs are common in Bethesda games, why are you bothered by that?[/quote] Bugs shouldn't be considered something not to complain about due to how many there are. If I said "There's so many microtransactions in Ubisoft games, why are you still mad about it?" Would you think that's a suitable excuse? [quote]Why are you against modders making money?[/quote] I'm not. However, last time paid mods happened, Bethesda and Valve took a huge majority of the profits, making it pretty difficult for modders to turn any sort of profit. [quote]Paid mods will work this time![/quote] I hope they do. I hope there's great administration over the system, and the modders get a fair sum of money, and we get amazing content as a result. But the shockingly broken previous implementation of the system does not give me high hopes.
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  • •Skyrim still has dozens of game breaking bugs that the modding community fixes years ago. Bethesda's too busy making more ports of Skyrim to care. [i]In a game as large as Skyrim, there will be bugs, that is inevitable - unless you want the development cycle of a game to be 30 years. As far as I am aware, there are no game breaking bugs still in the game. There are a handful of quests that you cannot finish under certain circumstance, but these aren't game ending bugs. Also, most of these have work arounds that can be easily found online. While this is not a perfect solution, the alternative is that the development team be tied up with this for ages, rather than working on other games.[/i] •Bethesda refuses to give review copies to reviewers until 24 hours before launch. [i]I agree. This is a bad practice. So while they do provide free demos to players, I still think that early review copies for outlets should be provided.[/i] •Dishonored 2 had a shoddy PC port, which we didn't discover until it was too late due to said review policy. [i]This does need to be addressed, but this is an issue with whoever did the port. While Bethesda is ultimately responsible for publishing, I doubt they were fully aware of the port's quality. Again, a change in review policy could help fix this. I am skeptical here that this was done malicious tho.[/i] •Paid mods are back, despite having failed miserably in the past. [i]Paid mods are not in and of themselves a bad thing. It allows Bethesda to provide additional content beyond their usual means, and provides aspiring programmers/modders a means by which to be compensated for their work. The issue was in the implementation of the previous paid mods scheme. Since we don't have enough information at this time on the current system , I suggest withholding judgment.[/i] •Console mods were announced a few weeks after Fallout 4, yet didn't release until a year later. Meanwhile Bethesda was praised for announcing F4 so close to launch. [i]The issue there was getting them approved by Microsoft and Sony, the fault is not with Bethesda. Even if it were, your point hardly seems useful. It is a non-sequitur, and appears as though you just want to flame Bethesda with whatever you can find.[/i] •Fallout 4 also launched in a broken and buggy state, despite Bethesda studio employing many developers with decades of experience. The Witcher 3 launched the same year, made by a studio made up of a lot of people whose only experience in development was the previous 2 Witcher games, yet it was far more polished both in terms of visuals and gameplay. [i]So are we just giving the Witcher 3 a free pass now? Or have you forgotten all the hilarious bugs around roach. Aside from that, there were other issue with the game. Neither title was perfect at launch, and both we're patched heavily. This is an issue with the industry more generally. So while Fallout 4 had more bugs, don't pretend like it was the only open world game to have them. At best, if your argument here was 100% true, it just shows that a shining example is better than another publisher...not that Bethesda is bad. You have proven a relative claim, not a standardized one.[/i] •Fallout 4's expansion pass got a massive price bump, despite Bethesda at the time having no idea what they would make to justify this. [i]False, the price was bumped up after determining that more than the original planned content was being provided. Your next sentence demonstrates that you understood this.[/i] •The extra DLC they released to justify the price bump were 2 minor town building DLCs and 1 actual expansion. [i]Do I really need to explain why you just played yourself? You acknowledge that 3 extra offerings were provided, one substantial enough for you to call it "actual"...just because you don't like the content doesn't mean it didn't take resources to make. They made more content, they should get paid more for that content.[/i] •Bethesda locks achievements if you mod in Fallout 4, even on PC where you can use console commands to easily breeze through the game and get every achievement without any challenge. [i]This is kinda petty TBH. Like I understand, but that shouldn't really make you think that Bethesda is terrible.[/i] •Todd Howard. https://youtu.be/yvGXCisAaR4 [i]I'm too lazy to watch the link.[/i]

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