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#feedback

Edited by Sky Sweeper: 6/16/2017 5:46:34 PM
14

Exo Stranger was not "exited effectively"

Going off the video I've linked, i just wanted to post this as directly as I could to Bungie and it's devs. you DID NOT finish the Exo Stranger's story. There is much more we want- NEED to know. Who was she talking to? where did she come from? Why can she teleport without a ghost? You made it seem like she was a terminator-style character than can jump through time, but you did not answer any of her backstory. How is she fighting without being a guardian? You've built up this lore of Guardians being the only real fighters of the darkness, but now you have this person - who doesn't have any light in her - that is doing far more than you ever could. Just because she gave us a gun doesn't mean her story is finish - hell, even she says "This is only the beginning". So please for the love of god, at least for Destiny 3, don't write her off as a forgettable character. If anything, she's the only real character we interact with in Destiny 1, everyone else just kind of stands around. I'm sure this stuff has been posted before, but I'm telling you you're making a huge mistake leaving her behind. a major plot-hole that will suck out the intensity of Destiny 2's story because we'll be wondering "Where the hell is the stranger?" EDIT: wow, thanks for all the discussion guys. Glad to see it staying relatively respectable.

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  • Edited by ZeroZX1990: 6/18/2017 10:18:43 AM
    Destiny is one of the games that failed majorly in the Story-departement when it came out IMO. When played through it the first time I had no idea what was going on and why I was fighting those enemies. With the expansions and cutscenes it got better but the main story is still kind of lackluster ... and one of the major flaws for me is that for a lot of things the game / the developers do 't even care to explain it. Like they don't give a flying fvck ... They're telling us to read a shitton of grimoire cards... Grimoire card should be there for deatils not to get basic knowledge of the games story. All this interview tells me is that puke jizz afmits that he doesn't give shitt about D1 and it was a big experiment to see how far they can go and how they can add microtransactions to the game... Greedy Fvcks! I really hope they fvcking change out their developers for story and pvp, those guys are god damn awful at their jobs, and also from a "human-perspective"!

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  • The real question is, has that one secret in the Vault of glass been figured out. There was an entire year, they said no one has gotten everything in the Vault of glass. So, did it happen? Or are there still secrets to be found in there?

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  • It's one thing to say that they won't be adding any more story around her character. Its another thing to say that her story arc is "complete". I've been a fair and unbias supporter of the decisions made by Bungie for D2 so far. But this makes me uneasy. How does bungie define a "complete" story arc? They really believe that the eso strangers story is told in full? That's not good. Unless they plan on having us walk by her lifeless body during a mission that explains how she died, her story arc is not complete and has a ton of potential. Plus we seen her like what, two or so times? How many times are we going to have cenimatic scenes with characters that have no purpose over the course of the Destiny storyline? Just "filler" to extend the length of the game campaign with "throw away" chatacters.

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  • It's Luke smith, how can anyone really expect him to know what he is actually doing. Hmm, did they just wright off characters like they were nothing in Halo? I don't seem to recall any characters that were an intrest in Halo just thrown in the trash.

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    • And Luke Smith essentially admitted that nobody has any idea what the Darkness is. It's just being left out of D2 entirely. Lazy and lame.

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    • Edited by Optimus_immortel: 6/17/2017 8:41:32 AM
      if there was something compelling to do with the exo in d2 why the hell would they want everyone to know? remember the best secret in the game to date? black spindle was their greatest triumph, imagine if they could pull that off with story

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      • This is so melodramatic. I promise the last thing I'll be thinking about while playing Destiny 2's story is the damn stranger unless me and my fire team are laughing at people who spending that time thinking about the exo stranger. lol

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        • Seeing how the new expansions will focus on allies, I'm guessing that she will have her own dlc, or she will be included in D2's main story as an NPC.

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        • I don't really care that much about the exo stranger but if they get rid of the whole reef and awoken characters I'll be pissed

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          • Glad this is actually getting some attention. D1's story was lacking but there were small things of interest, and the stranger was one of them.

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          • Bungie is very disconnected from their community. Due to all the secrecy / lack of transparency, they are stuck in this self assuring bubble. Folks like Cozmo are the very few that seem to see any direct feedback- and everything else is purely one way rather than a discussion. Even with the PR folks, discussion itself is very rare (generally either heavily/entirely scripted or a single answer with a 'share your thoughts' comment at the end). Now don't get me wrong, it is good to see the occasional reply. But there used to be legitimate discussions. I understand Bnet is not exactly conductive to a reasonable discussion, but I suppose I just feel like stopping there means they really aren't looking very hard. I would implore folks at Bungie to actually gather thoughts from folks. Try to find reasonable individuals and probe them a little. Different perspectives are wonderful things. And given how often such large chunks of the community agree on negative issues, it just seems like it would he prudent for the developers to not work in an isolated bubble. Many folks in the community complain and either do not offer a solution or have a ridiculously poorly thought out one. And while that's a shame, it's still feedback. Less valuable, but it conveys a feeling. An important one. I've strayed from the topic of the story a bit, but player feedback and interaction still ties to it for the most part. Bungie folks should not make such self assured claims in light of so much player feedback to the contrary. There's no way Bungie is unaware that it was pretty unanimous that Destiny had terrible storytelling and that their base game characters were annoying and 2D. To double down on that and say it was all intentional though? It really does fly in the face of player feedback. Tremendously. It reminds me of Mass Effect 3. Bioware refusing to fix their terrible ending due to 'artistic integrity.' But while these games are most certainly art, the artistic integrity should not trump (bad phone- don't try to capitalize that word in this context!) a good experience for the end user. I could go on but I fear I'll just drone. But the key takeaways are there. They are disconnected. They need to get more feedback. And most of all, while they should certainly exercise their own judgement in what feedback to take in, they really should be working from a 'lean forward' stance rather than making their default answer 'No' to so many concerns... like this.

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            • Based on who people guesses who she was in the grimoir. She actually has been impacting the vex story line heavily. Now shes just irrelevant. Rediculous. I really wanted to know more about her

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              • Bump. #BringbacktheExoStranger

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              • She's not in D2 bud

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