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Destiny

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5/10/2017 3:19:27 AM
16

PvP lag working as intended

Perfect example of broken crucible. LoL.

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  • Or this one where half the opposing team is red bar, strobing and lagging all over the place: https://www.youtube.com/watch?v=2Bs33FfNt5Y or this one, where the Titan is lag switching with a shotgun: https://www.youtube.com/watch?v=SaGmPCIW_6Y Or where I hit the Rift Runner with a rocket and don't even take their shields off, let alone hurt them: https://www.youtube.com/watch?v=xGSwbFM4lEk Or this Strike where because 1 player is lagging, the enemies spawn in late and I get wiped out by non visible mines: https://www.youtube.com/watch?v=BDoFqCUHdwU I'm sure we have all failed countless Raid attempts because one or more person lags and the game turns into a fecal storm of teleporting unkillable enemies and broken game mechanics, ALL because Bungle chose to have a Peer to Peer One Console as Host netcode system. Unless Destiny 2 has Regional Dedicated Host Servers for all shared activities (Crucible, Strikes and Raids), I will not be spending $80 CDN and $120 DLC on it. The game will be dead to me.

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