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4/12/2017 12:31:04 PM
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What Halo 6 Definitely Needs...

With E3 right around the corner at this point, we are bound to get a Halo 6 announcement. It's inevitable. However, after the mixed reception for Halo 5: Guardians, people r starting to think that Halo 6 is gonna flop. Well, here's what I think Halo 6 needs in order to be successful. 1) A better story: With Brian Reed out of the picture, I believe that this is a great opportunity for 343 to create a story that fills all of the plot holes that Halo 5 created while also delivering a darker tale. 2) Brutes: 343, BRING BACK THE BRUTES!!! U and Creative Assembly brought the Brutes back in a major way in Halo Wars 2 with the introduction of The Banished, so bring them back in Halo 6! 3) In-Depth Armor Customization: I'm talking Halo Reach/ Halo 4 level armor customization! The fans have been wanting it for a LONG time, now is the time to give it to us. 4) Better art direction: Use the art style from Halo Wars 2 and bring it into Halo 6. 5) NO req. system: For us to earn our gear through daily challenges and achievements like in Halo 3 and Reach. Give us something to work towards and reward us for our work.
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#Gaming #Halo #halo6

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  • All it needs is a good story direction (or barely any at all lel), Local MP support and some space Zombies mid-game and we'll be back to the good old formula.

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  • Edited by Lugardis: 4/17/2017 12:41:59 AM
    Sorry to tell you this but Halo 6 won't be at E3. And if it somehow is there it will only be teaser as the game won't be coming out in 2017. I would personally love if they ditched the req system and gave us challenges. Working for some piece of gear just makes it more meaningful. But it won't probably happen as they really love that mtx money.

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    • What are you talking about? The Brutes have been in every Halo 343i has made. If anything Elites need to return.

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      • A ret-con of halo 5

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      • Just make the story good. Everything else is irrelevant.

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        • I feel like Halo 4 and 5 were opposites. Halo 4 had a good story but a non-Halo like multiplayer (although I personally enjoyed it I know many despised it). Halo 5 had a very lacking and just bland story but had a decent multiplayer (it did feel kind of fast paced though which I didn't like). They just need to mix the two, add more customization, maybe slow down the pace a bit by removing sprint or armor abilities altogether and I think Halo 6 has the potential to be a good Halo game.

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        • Ahh I loved the armour system in reach... Also, it's getting split screen back, I think that's one of the real major issues here...

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          • 1
            1. Classic elites 2. Classic grunts 3. Black under suits 4. Return of the flood 5. playable elites 6. No agent Locke

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          • So many people said 5 would flop after 4. You are doing nothing but repeating it for the next iteration. I figure sincethey have mp down pretty well right now, they will probably focus on the campaign in 6 again. Reading your suggestions kind of makes it easy to believe your problem with 5 is WHO did it... rather than HOW it was done.

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          • I want more classic helmets.

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          • I disagree, I'm fine with the story, req system, and armor customization. If I can't have two different shoulder pads, that doesn't bother me. The armor designs themselves I feel is subjective. I'm not a fan of them, but I manage to find something I like here and there. I agree with the brutes, and I would like to add on the Flood too. Bungie made good use of them by using them to change the way you engaged enemies and combat pacing. 343 added the Promethians, but these new enemies show up in the beginning of the games rather than midway through, unlike the way Bungie did it. By introducing new enemies later in the game (like Flood and Brutes), it keeps the player engaged and surprised even late in the game. What I feel Halo has been really lacking since 343 took over is [i]personality[/i]. Look at Buck in Halo 5, then look at Cayde in the Destiny 2 trailer. It's Nathan Fillion in both roles, but which one is he far more entertaining in? I like Locke as a character: he's smart, cooperative, cool under pressure, the definition of a leader; but he has no [i]personality[/i]! The same goes for Chief, Didact, and Cortana; they sound good on paper, but end up coming up short in practice. There are those with character, and those that are characters; 343's gotta work on that. While I'm at it (apologies for the length of this post), 343 Halos take themselves too seriously. Bungie often incorporated humor without breaking tone, giving dimension to their characters. That may solve the personality thing too.

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            • 343 is obviously capable of making Halo 6 great. People hate on the new art style, I personally like it, but 343 is more than capable of making the older art styles with modern fidelity: i.e. Halo CEA, Halo 2A and Halo Wars 2. Forge is better than ever in 5, switching from stupid World Units to feet as the measurement, so really other than perhaps some more logic chain options there's not much to improve. The campaign in 5 was mediocre at best. In 4, the story was pretty incredible but a plot hole appears in the first 30 seconds of gameplay, in the form of the intro scene with the Spartans having the same armour that John wears during 4. The explanation for John receiving this new armour was because of nano bots upgrading his armour, but as for the other Spartans, this is canonically incorrect because the cutscene takes place before Halo CE. The explanation I could find for this was simply that 343 ran out of time to use the correct armour set because the 3 year cycle of Halo releases was broken after Reach. Another thing about this cutscene is that John receives Cortana from Dr. Halsey, but we know that Captain Keys gave John Cortana, and that Halsey was never on the Pillar of Autumn. The gameplay in 4 suffered the same way it did in 5, with the latter landing itself in a weird plot hole for its story. This is the major point for me that must be improved. The formula for multiplayer in 5 has two modes: Arena and Warzone, which appeal to Halo 3's and 4's audiences respectively. The problem is how the Req system is implemented. Armour is no longer tied to challenges, and it is the way it was in 3, with only the colours, visor, helmet and armour customizable. This is an easy fix, as all that is needed to do is split the armour sets up like they did in 4. As for the challenge based unlocks, once again could be modelled after 4; perhaps removing armour entirely from the Reqs would be the way to go. As for vehicles and all else, I'm not really sure what could be done here if the theme of Reqs and Warzone will still be present in 6. As for abilities, I actually like all of them, and base movement speed is actually the fastest in Halo 5 than any other Halo. Sprint is a debatable topic; this is the one "ability" that many disagree with and I understand why. Due to the large nature of the maps combined with the high base movement speed, this creates the illusion of speed; in Arena, it's a different story. These are all just my two cents, but also some suggestions for Halo 6. TL;DR: I want 343 to be successful in developing the next Halo because they have the potential to do so in their actions with H2A and HW2 but fell short with Halo 4 and 5.

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              • 1
                [quote]4) Better art direction: Use the art style from Halo Wars 2 and bring it into Halo 6.[/quote] Plzzzzzzz Also, AI in Forge AI in Forge PC compatible AI in Forge k

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              • Halo just needs a halo in it

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              • As a longtime Halo fan, I think the biggest thing H6 needs is to not be made. Just let Chief die in piece already.

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                • The customization needs to be AT LEAST as good as 4, Reach would be preferred. Although they could go above and beyond and do better than Reach, but I feel like that's just a pipe dream.

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                • My biggest complaint is that reqs basically make themselves irrelevant. By this I mean that if you spawn a mantis in warzone, I'm pretty sure that's the only place you can spawn them cause almost no vehicles are present in the other game modes, it almost always gets destroyed instantly. It just seems like in a game where vehicles played a huge role in multiplayer, they're all but irrelevant.

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                • All i want is a pc version like destiny 2!

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                • Edited by eviltedi: 4/13/2017 7:29:57 AM
                  What my version of Halo 6 needs is, Regional server selection, no reqs, armour and weapon customisation, blood and gore, playable elites, brutes and promethians, split screen (already confirmed), lan capabilities, a better story, more play as 117. I'm sure we won't see any of that. Time will tell.

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                • They just need to get rid of anything having to do with the chief if they want to keep going. To be honest his story should have ended after Halo 3. [spoiler]I wouldn't mind another spin off game like ODST. Something like that would be pretty awesome. [/spoiler]

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                  • no advanced warfare exo-boost pls

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                  • 1
                    They made a BS enemy, BS'd their way into shoving said enemy into the game, then made the chief seem like the villain for a minute. Practically spit on the storyline already so they might as well do like their origin did with destiny, cut all the story out.

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                  • Playable Brutes, and Elites How they balance it doesn't matter to me, I just want Brutes. Preferably with the armor types from H3, cause those were pretty good I thought.

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                  • Joseph Staten?

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                  • All that and split-screen co-op

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                  • They are listening to us and we've asked for a lot of these and more. 343, as they've said before, is making this game for us. They are constantly communicating, talking about what they are testing and why (usually because we asked for it). I believe that Halo 6 will fix and add many of the things we've been looking for. Time will tell.

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