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Destiny

Discuss all things Destiny.
Edited by VexxedDragon: 3/28/2017 12:41:47 PM
360

best thing ever said

So a fellow Guardian named Boobel commented this on a post. I just wanted to post it. "There wasn't a singular thing that ruined the original Destiny experience. It was a culmination of multiple errors. Year 1 was good. Like if you played the alpha, and the beta, and year 1, you are aware of the reason for the anger that fills the forum now. A lot of folk may dismiss this, but if you did it, you know. You had a nightfall that when you were launching in, you were a tad nervous. Because you knew you could spend an hour or so trying, just to lose it all very fast, and be booted to orbit. The sense of achievement when you completed it was excellent. The rewards were good too. You would run the raid, and be ecstatic to receive the VOC. Then, you do Atheon over, and over, and eventually, the Vex Mythoclast dropped. And the grind just is SO worth it. You'd relive the moment with destiny pals when they saw you had it. Year 1 felt relevant. There was an end game gun we chased. We felt rewarded. We saw parts of the cosmodrome that were locked away. DLC. But already on the disc. Then year 2 arrived. And it started to feel like the best parts of the game were slowly being removed. We were told by Bungie that we were playing the game wrong. They had perks on guns, and when we used them effectively, all within the realms of the game, we were told we were using them wrong. Then we started to feel the affects of nerfing. Guns which we had worked so hard to get, became useless. The variety of weapons available was still big, but nerfs forced players to use very few. auto rifles started to fade, our game was being directed by the requests of the supplementary PvP aspect of the game. Updates came that meant previous content we paid for, was made useless. Game modes that are supposed to encourage team work in pve were forgotten. You aren't allowed raid matchmaking but, we shall matchmake you a pvp session with 11 people from all over the world resulting in a terrible experience. We won't matchmake nightfall, because you might get someone who is bad. That's better than no matchmaking right. Then, we got told previous gen was holding back vault space. Then, luke Smith tells us we are playing his game wrong, but we're going to throw money at the screen anyway. And there's way more to kingsfall. 0,4% auto rifle. What's VOG again? Who is Crota? Trials further toxicated the game. Bungie based game updates on trials. YouTube streamers. The community was ignored. The game grew towards trials, bungie pandered to this, pve got a few more stabs in the back. Lag switching. Bungie didn't seem fussed. We became iron Lords, and we were happy for a bit. That mountaintop. That raid. But it fizzled. More nerfs. Friends list didn't show Destiny as much. The last gen vault space limitations seemed a lie. It didn't increase when last gen wasn't included. Shotguns. Matador. Heavy ammo. Special ammo. Then Age of Triumph. Bungie thank us for participating in a 3 year beta, and begrudgingly make year 1 relevant again with some new year 2, but on their terms. Oh you want elemental fatebringer? Thats fine, but it'll take an exotic slot instead. Destiny was failed a lot on petty little stuff, stuff that folk meddled with, that was in reality, doing ok. And there wasn't more to kingsfall. If Destiny 2 can avoid the blindingly obvious mistakes that happened over the last 3 years, they could have a fantastic game in the making." Edit: Thanks for all the replies guardians! Edit 2: Whoa this is trending. Never been up here before, and it wasn't even my own words lol Edit 3: Number 1 trending. Wow. Thanks for everyone who liked and commented! Edit 4: Thank you all for the amazing posts! I'm glad people know how good this game could be. How good it should be. [b]UPDATE! NEW WORDS BY BOOBEL!![/b] "Thanks for highlighting my post. The fact that so many other players are in agreement does give credit to what I said. I expected people to say I was wrong etc, however we are entitled to our opinions. Maybe these are the people who forget that the game was never sold as being a pvp game. They clearly told us it was a pve game, with optional pvp. We also were told that a day one weapon would be relevant to whatever direction the game took. They aggravated people by completely doing a u turn on this, leaving many stuck at 170. If people feel it necessary to repost what I said, this to me just gives further evidence we agree. It's then funny to note that people said my observations of Y1 is the result of rosetinting, and I was wrong. I'm that wrong, that they are making raids relevant again, bringing back older weapons. They also have made AR better again, after the pvp nerds rendered them useless. It is also funny that people are assuming I'm wholly praising year 1, when I simply listed, in time order, things that I remembered from the top of my head. All of the points I made, weren't borne from negativity. They actually happened. So if you choose to focus on one aspect of my comments, rather than the whole post, you'll fail to see I simply pointed out what was done incorrectly, or things that were done that resulted in a poor experience. I am sure a lot of people are happy with the game how it is now, I merely gave my opinion on things that actually happened in the game, that left many of us disappointed." Edit 5: OVER 500 UPVOTES! Dang, is this a record or something? Someone has to know. Edit 6: Over 600 upvotes. Dang Edit 7: 700 UPVOTES BABY!

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  • As a player from the beta i'm going to have to disagree with what most of what was said. Year 1 isn't some glorious era that Bungie trampled over. Year 1 was a barren waste land full of missed potential and imbalance. If anyone want's to point the finger of blame on who "ruined" destiny the only people that should be pointed at is the community. Yes. Bungie had a hand in things. But a lot of their decisions were fueled by community feedback. And yes. there were some things Bungie chose to do on their own. But I would still blame the community if anything. His/her whole post is pure nostalgia. They talk about the glory of end game in vanilla. Really? Forever 29. Or how about the fact that the hardest content in vanilla wasn't important to pvp. Or a majority of pve either. Something that still reigns true today. Hell we didn't even get worthy looking armor for completing Raids until triumph came around. THAT is what raid armor should look like. Nightfalls were difficult back then NOT because we were sent to orbit (that's artifical fluff. get over yourself) nightfalls were scary/difficult because we were new as was our power. as more content came out we became more powerful in game. Even if Bungie brought back OG nightfalls we'd still stomp through them like we do today. I hardly call the grind for the vex worth it. It's my favorite gun in the game. But it was clearly overpowered. even if we restored it to it's OG form now it would still be too strong. it was nerfed before a majority of the players could even taste how strong it truly was. I really doubt this poster even had it pre nerf. The rest of the grind I already touched on. forever 29. It's a hard pill to swallow. But when games bring new content out. Generally old content isn't relevant anymore. Destiny had the right setup. the right model. They just lacked the depth/amount of content to make it work. And I really doubt that people would have embraced it then. Since destiny is an fps after all. We're getting what we wanted with triumph. old content is finally brought up. And it isn't enough. people are already saying "what's the point?" Let me clue you in. Even if content stayed relevant through out destiny it wouldn't be enough. people would still complain about not enough content. And doing the most difficult content still wouldn't mean anything. since being max light has never been meaningful. At this point that particular complaint is just a hollow excuse to dig at Bungie. Just going to point out that Trials was 100% a community demanded thing. Yeah. Bungie did mess up by making a lot of balance changes around trials. But those are again changes made from community demand. I remember specifically arguing against Trials because this game is clearly not that level of competitive. Look where we ended up? Also. I grinded my arse off to get a perfect rolled felwinters. and I wasn't sad to see it go. Year 1 ended with exotic handcannons being the only relevant primary, shotguns that could snipe you. and tracking rockets. And forget trying to nail one of the pub stars when they could just blink/slide so fast that you couldn't land a shot. Am I saying all balance changes pre TTK were good? No. But it certainly was far from this perfect picture the poster paints. In my opinion Destiny was near perfect (in terms of balance) right after TTK dropped and Bungie made balance changes to each subclass. You want my opinion? This poster is clearly just upset over the time/money they invested. and instead of acknowledging any good that was done they decided to shame the hell out of Bungie. they clearly are just running on nostalgia. You want to know how destiny 2 will really do well? All they have to do is keep pve and pvp seperate, make sure pve has more depth (and it's in game,) and add more depth to it's RPG elements. Destiny 1 was made into a primary FPS game due to the worry that it wouldn't be accessible enough to the masses. The entirety of Destiny 1 can be seen as flawed because of this. All Bungie really has to do is make sure the RPG elements of the franchise come first this time around.

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