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Destiny

Discuss all things Destiny.
Edited by VexxedDragon: 3/28/2017 12:41:47 PM
360

best thing ever said

So a fellow Guardian named Boobel commented this on a post. I just wanted to post it. "There wasn't a singular thing that ruined the original Destiny experience. It was a culmination of multiple errors. Year 1 was good. Like if you played the alpha, and the beta, and year 1, you are aware of the reason for the anger that fills the forum now. A lot of folk may dismiss this, but if you did it, you know. You had a nightfall that when you were launching in, you were a tad nervous. Because you knew you could spend an hour or so trying, just to lose it all very fast, and be booted to orbit. The sense of achievement when you completed it was excellent. The rewards were good too. You would run the raid, and be ecstatic to receive the VOC. Then, you do Atheon over, and over, and eventually, the Vex Mythoclast dropped. And the grind just is SO worth it. You'd relive the moment with destiny pals when they saw you had it. Year 1 felt relevant. There was an end game gun we chased. We felt rewarded. We saw parts of the cosmodrome that were locked away. DLC. But already on the disc. Then year 2 arrived. And it started to feel like the best parts of the game were slowly being removed. We were told by Bungie that we were playing the game wrong. They had perks on guns, and when we used them effectively, all within the realms of the game, we were told we were using them wrong. Then we started to feel the affects of nerfing. Guns which we had worked so hard to get, became useless. The variety of weapons available was still big, but nerfs forced players to use very few. auto rifles started to fade, our game was being directed by the requests of the supplementary PvP aspect of the game. Updates came that meant previous content we paid for, was made useless. Game modes that are supposed to encourage team work in pve were forgotten. You aren't allowed raid matchmaking but, we shall matchmake you a pvp session with 11 people from all over the world resulting in a terrible experience. We won't matchmake nightfall, because you might get someone who is bad. That's better than no matchmaking right. Then, we got told previous gen was holding back vault space. Then, luke Smith tells us we are playing his game wrong, but we're going to throw money at the screen anyway. And there's way more to kingsfall. 0,4% auto rifle. What's VOG again? Who is Crota? Trials further toxicated the game. Bungie based game updates on trials. YouTube streamers. The community was ignored. The game grew towards trials, bungie pandered to this, pve got a few more stabs in the back. Lag switching. Bungie didn't seem fussed. We became iron Lords, and we were happy for a bit. That mountaintop. That raid. But it fizzled. More nerfs. Friends list didn't show Destiny as much. The last gen vault space limitations seemed a lie. It didn't increase when last gen wasn't included. Shotguns. Matador. Heavy ammo. Special ammo. Then Age of Triumph. Bungie thank us for participating in a 3 year beta, and begrudgingly make year 1 relevant again with some new year 2, but on their terms. Oh you want elemental fatebringer? Thats fine, but it'll take an exotic slot instead. Destiny was failed a lot on petty little stuff, stuff that folk meddled with, that was in reality, doing ok. And there wasn't more to kingsfall. If Destiny 2 can avoid the blindingly obvious mistakes that happened over the last 3 years, they could have a fantastic game in the making." Edit: Thanks for all the replies guardians! Edit 2: Whoa this is trending. Never been up here before, and it wasn't even my own words lol Edit 3: Number 1 trending. Wow. Thanks for everyone who liked and commented! Edit 4: Thank you all for the amazing posts! I'm glad people know how good this game could be. How good it should be. [b]UPDATE! NEW WORDS BY BOOBEL!![/b] "Thanks for highlighting my post. The fact that so many other players are in agreement does give credit to what I said. I expected people to say I was wrong etc, however we are entitled to our opinions. Maybe these are the people who forget that the game was never sold as being a pvp game. They clearly told us it was a pve game, with optional pvp. We also were told that a day one weapon would be relevant to whatever direction the game took. They aggravated people by completely doing a u turn on this, leaving many stuck at 170. If people feel it necessary to repost what I said, this to me just gives further evidence we agree. It's then funny to note that people said my observations of Y1 is the result of rosetinting, and I was wrong. I'm that wrong, that they are making raids relevant again, bringing back older weapons. They also have made AR better again, after the pvp nerds rendered them useless. It is also funny that people are assuming I'm wholly praising year 1, when I simply listed, in time order, things that I remembered from the top of my head. All of the points I made, weren't borne from negativity. They actually happened. So if you choose to focus on one aspect of my comments, rather than the whole post, you'll fail to see I simply pointed out what was done incorrectly, or things that were done that resulted in a poor experience. I am sure a lot of people are happy with the game how it is now, I merely gave my opinion on things that actually happened in the game, that left many of us disappointed." Edit 5: OVER 500 UPVOTES! Dang, is this a record or something? Someone has to know. Edit 6: Over 600 upvotes. Dang Edit 7: 700 UPVOTES BABY!

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  • So much of this post. Y1 was flawed, the story was terrible, but there was so many fun things to do we just didn't care. On reset day, we were stoked to get our nightfalls done, no matter how hard they were. Then we wanted to do our heroic strikes x3 (guaranteed strange coins - not for marks) for coins for Xur. Then, if we had the people online, we would focus on raids. If not, we would raid throughout the week. On a daily basis, we would do our bounties - either AFTER we did all our good stuff, or before, when we were waiting for people to get online. Bounties had a better purpose - you needed to do them to unlock nodes on your weapons and armor. And many disagree, but I didn't even mind farming planet materials to upgrade gear. Boring? Maybe, but you could get all the mats you needed within 10-20 minutes if you familiarized yourself with all the spawn points, and I'd much rather do that then have to farm strikes trying to get a specific gun to drop. And I remember having fun using the Destiny tracker to track public events to try to earn extra upgrade materials. When was the last time ANYONE did that? The endgame rewards were MUCH better and worth chasing after. Exotics were harder to get, but were also much stronger and made a bigger difference. By the time you did the endgame multiple times, you FELT like you were much stronger than anything else out there - at least until the next DLC hit. And then you got put back in your place again - for a while. Y2 just sapped all the fun away from the game. Basically "streamlined" it for those who didn't have time to play this game like a career- but wanted to get everything everyone else had anyways. Streamlined is just a euphemism for making content optional or irrelevant by way of watering down the rewards. Was some of Y1's gameplay a little tedious or boring? Maybe, but you expect to have to do some farming in a game like this. When I want to enchant stuff or craft stuff in Skyrim, I have to gather materials. When I want to make ANY item in Warframe, I need to gather parts or materials. Some level of farming is just expected. Not EVERYTHING in the game is going to be exciting as running the raid - but that doesn't mean it shouldn't be part of the game. I think a lot of people complained about Y1, but nobody fully appreciated what we really had: a good foundation for the game that was fundamentally FUN to play in spite of all its flaws. And while Bungie started working on fixing a lot of the storyline flaws in TTK, they also started to erode the foundation that made the game fun in the first place, which is why I stopped playing. I decided purchasing new content just wasn't worth it. I was content to play Y2 as long as content was free, but I came to the conclusion that after a certain point, Destiny wasn't worth the investment it would take to continue playing it. I'm truly hoping that Destiny 2 looks more like Y1 than it does Y2.

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