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Destiny

Discuss all things Destiny.
Edited by VexxedDragon: 3/28/2017 12:41:47 PM
360

best thing ever said

So a fellow Guardian named Boobel commented this on a post. I just wanted to post it. "There wasn't a singular thing that ruined the original Destiny experience. It was a culmination of multiple errors. Year 1 was good. Like if you played the alpha, and the beta, and year 1, you are aware of the reason for the anger that fills the forum now. A lot of folk may dismiss this, but if you did it, you know. You had a nightfall that when you were launching in, you were a tad nervous. Because you knew you could spend an hour or so trying, just to lose it all very fast, and be booted to orbit. The sense of achievement when you completed it was excellent. The rewards were good too. You would run the raid, and be ecstatic to receive the VOC. Then, you do Atheon over, and over, and eventually, the Vex Mythoclast dropped. And the grind just is SO worth it. You'd relive the moment with destiny pals when they saw you had it. Year 1 felt relevant. There was an end game gun we chased. We felt rewarded. We saw parts of the cosmodrome that were locked away. DLC. But already on the disc. Then year 2 arrived. And it started to feel like the best parts of the game were slowly being removed. We were told by Bungie that we were playing the game wrong. They had perks on guns, and when we used them effectively, all within the realms of the game, we were told we were using them wrong. Then we started to feel the affects of nerfing. Guns which we had worked so hard to get, became useless. The variety of weapons available was still big, but nerfs forced players to use very few. auto rifles started to fade, our game was being directed by the requests of the supplementary PvP aspect of the game. Updates came that meant previous content we paid for, was made useless. Game modes that are supposed to encourage team work in pve were forgotten. You aren't allowed raid matchmaking but, we shall matchmake you a pvp session with 11 people from all over the world resulting in a terrible experience. We won't matchmake nightfall, because you might get someone who is bad. That's better than no matchmaking right. Then, we got told previous gen was holding back vault space. Then, luke Smith tells us we are playing his game wrong, but we're going to throw money at the screen anyway. And there's way more to kingsfall. 0,4% auto rifle. What's VOG again? Who is Crota? Trials further toxicated the game. Bungie based game updates on trials. YouTube streamers. The community was ignored. The game grew towards trials, bungie pandered to this, pve got a few more stabs in the back. Lag switching. Bungie didn't seem fussed. We became iron Lords, and we were happy for a bit. That mountaintop. That raid. But it fizzled. More nerfs. Friends list didn't show Destiny as much. The last gen vault space limitations seemed a lie. It didn't increase when last gen wasn't included. Shotguns. Matador. Heavy ammo. Special ammo. Then Age of Triumph. Bungie thank us for participating in a 3 year beta, and begrudgingly make year 1 relevant again with some new year 2, but on their terms. Oh you want elemental fatebringer? Thats fine, but it'll take an exotic slot instead. Destiny was failed a lot on petty little stuff, stuff that folk meddled with, that was in reality, doing ok. And there wasn't more to kingsfall. If Destiny 2 can avoid the blindingly obvious mistakes that happened over the last 3 years, they could have a fantastic game in the making." Edit: Thanks for all the replies guardians! Edit 2: Whoa this is trending. Never been up here before, and it wasn't even my own words lol Edit 3: Number 1 trending. Wow. Thanks for everyone who liked and commented! Edit 4: Thank you all for the amazing posts! I'm glad people know how good this game could be. How good it should be. [b]UPDATE! NEW WORDS BY BOOBEL!![/b] "Thanks for highlighting my post. The fact that so many other players are in agreement does give credit to what I said. I expected people to say I was wrong etc, however we are entitled to our opinions. Maybe these are the people who forget that the game was never sold as being a pvp game. They clearly told us it was a pve game, with optional pvp. We also were told that a day one weapon would be relevant to whatever direction the game took. They aggravated people by completely doing a u turn on this, leaving many stuck at 170. If people feel it necessary to repost what I said, this to me just gives further evidence we agree. It's then funny to note that people said my observations of Y1 is the result of rosetinting, and I was wrong. I'm that wrong, that they are making raids relevant again, bringing back older weapons. They also have made AR better again, after the pvp nerds rendered them useless. It is also funny that people are assuming I'm wholly praising year 1, when I simply listed, in time order, things that I remembered from the top of my head. All of the points I made, weren't borne from negativity. They actually happened. So if you choose to focus on one aspect of my comments, rather than the whole post, you'll fail to see I simply pointed out what was done incorrectly, or things that were done that resulted in a poor experience. I am sure a lot of people are happy with the game how it is now, I merely gave my opinion on things that actually happened in the game, that left many of us disappointed." Edit 5: OVER 500 UPVOTES! Dang, is this a record or something? Someone has to know. Edit 6: Over 600 upvotes. Dang Edit 7: 700 UPVOTES BABY!

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  • *LONG POST ALERT!* Destiny in it self ruined me. I played the game for two years until I realized that I WANTED the game to crash and burn. That the next patch would finally put myself and others over the edge and quit the darn game. Destiny became a chore and none of my friends (the ones who made Destiny special) all left. Eventually, I got a PS4 (was on Xbox 360) and decided not to buy Destiny. I wasn't going to let it ruin me anymore. From that point on, I stopped playing completely. I never wanted to become a person that wanted franchises to fail, but Destiny turned me into that. I still no longer have faith in the Destiny series and am still willing to bet that Destiny 2 is going to be another letdown. Bungie has drilled into me the idea that they don't care about me and only want money, so I won't care about their game. Not anymore. The point of my story is yes, Destiny was fun. WAS fun. But to me, Bungie killed it with a the start of something called Year 2. Now, I live happily playing Overwatch and Horizon Zero Dawn (which has more story in a cutscene than Destiny had in its entire lifespan) on playstation.

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    • The purpose of making a game is to make it fun, not take the fun away from it, or even telling the players how to play the game, and forced them to play differently away from their playstyle, what the -blam!- are you trying to accomplish bungie

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    • The only thing I feel is worse about the game now is balancing has completely failed. That's part of the reason I'm glad Destiny 2 is a reset but that's irrelevant for now. In terms of everything else - the game is much better now than it was in year 1. You can't deny that.

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    • 1) Been here during year 1 (on a different account). If any of these "year 1 was so good remember how satisfying the grind was" people went back in time and post that on this same forum they would all laugh at them so hard. The forums were entirely full of complaints and frustration just like now, and the game had many massive problems, some of them have been fixed, some of them not. 2) Why on earth is the original version of this post been copypasted and posted again? This is the second copy that I see today, why not just upvote or comment the OP?

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      • As a year one / beta / whatever the f-ck player, I am sick of this "Year One was best" mentality. People are beyond blinded by some heavy nostalgia. Sure VoG was a lot of fun, but all the raids except Crota have been made pretty well. Nightfalls were never difficult. They stopped being difficult when you actually hit level 28. Year One was extremely easy. Fatebringer, Black Hammer, and Gjallarhorn would clear literally everything. I for one have enjoyed my progression. I've done everything. Collected everything I could, even when I took large month breaks from the game. I came back and got everything I missed in a week. The game's easy and fun. The only thing that "killed" Destiny, if you could even say that, was the community and Bungie's retarded responses. Don't think we have zero fault in this mess.

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        • I played alpha, beta, gamma, delta, day 1, day 2, ext. and I still like the game. I've rolled with the punches. So glad we don't have to spend hours and hours running in a circle opening chests for materials. Or, stand in front of a cave for hours to collect purple engrams that gave us blue equipment (maybe 1 in 10 legendary). That sucked balls. They are making the exotics much harder to get with the update so we have a new challenge ahead. Stop the complaining or just quit playing. You sound disturbed.

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        • I like icecream 😐

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        • I mean pvp ruined this game but I guess there were more things besides PvP :/

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        • Aye bro, you have an abnormal obsession with this game. Seriously.

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        • During Vanilla, the story was criticized for being non-existent, getting exotics was dependant on RNG, and getting into the raid was dependant on having those exotics. The strikes had bullet sponges for enemies, and no mechanics, and every story mission was go to X and survive 3 waves. All the end game content locked out most players, and there were only activities for groups of 3s or 6s. Now we have proper cut scenes, in game dialogue and story/quest guides. Many exotics are based on a quest, and not just RNG. The raid is dependant on light level (which anyone can get to max) rather than a single exotic. The strikes have mechanical aspects, and now have an interesting arcade style scoring system. Story missions are somewhat varied, and more platforming/puzzle elements have been introduced. They also added racing, for those who like that kinda thing - it was requested in year 1. There is now a variety of end game content, for everything from solo players to raid teams, for both PvP and PvE. They also added new PvP game modes. But sure, let's say that everything went to shit. Honestly, other than PvP meta balance (HoW era), I prefer everything in years 2 and 3. Raiding is better. Strikes are better. The Nightfall is better. Story is better. Patrol is better. Weapon quests are better. Subclasses are better (except for Sunsinger which remains crippled). So while I will always look back fondly on year 1. I am glad that we have progressed.

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          • I got vex my first time on vog. Lol

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          • They nerfed everything because most people have the aim of a Stormtrooper. If you think about it, they sort of catered to the people who suck.

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          • 3oC ruined most the fun for me tbh. I miss grinding for exotics week after week, day after day doing strikes and raids and when that exotic finally dropped you were ecstatic. 3oC took a lot of that joy away, guaranteed exotic every 7games for which used to take weeks sometimes months of grinding. I hope 3oC don't return in Destiny2

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            • I think this game was meant to be a long beta to test things out and how the community will react before making a truly complete, and a close to perfect game

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              • Disagree...year 1 was a ridiculous grind...sorry, but I have a life - I want to enjoy my games, not spend hours re-running the same raid over and over again on the chance the game MAY reward me for my time and effort...there's good reason they changed Destiny from that to it's current state...players left in droves over that...

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              • It's very well said, but I mostly agree with the year one stuff. The reason people are upset or disappointed is the game took a huge change of direction from initial launch. For me, personally I thought it wouldn't be a sequel game. Just continually evolving the game based on where the story is at the moment. Taking your loot and character into the future becoming a veteran. Year 1 was filled with mystery. Danger. Difficulty. Sense of accomplishment based on the rarity of the rewards. They could have added randomness to their Strikes and patrols, so you never know what you might encounter. This isn't fair, because it's all hindsight now. But, felt like I had a lot of great ideas to add. Instead of simple nerf, resurface or take completely away.

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              • Very well said by Boobel. Those little things that Bungie kept changing through the years, while no one was asking for it, just took some fun out of the game. For example the nerf of the Touch of Malice, we worked hard to get that gun, just let us enjoy using it. But no, Bungie felt the need to destroy the fun for some of us by basically saying "you can only use this gun during the final phase of the Kings Fall raid.

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              • So, another person who thinks out the longest and smartest post about why Destinyis bad or should be bette...lol, only when you come to yhe OFFICIAL Destiny forums do you immediately see the toxicity that comes in this game...I think I need to refute a couple of points that the original poster is trying to make: 1. "There wasn't a singular thing that ruined the original Destiny experience. It was a culmination of multiple errors." Ruined the Destiny experience? If he has played all 3 years as he implies, and is a user of the forum, it's safe to say that he has gotten a pretty good experience. 2. "You had a nightfall that when you were launching in, you were a tad nervous. Because you knew you could spend an hour or so trying, just to lose it all very fast, and be booted to orbit. The sense of achievement when you completed it was excellent. The rewards were good too." This is the one thing I can agree with. I also believe the nightfall was better with the "kick to oribt" mechanic...they are bringing back the blue flame buff which is cool but that buff was much more impressive with that mechanic in place. Today's nightfall is a step back from yesterday's but honestly, I think it's one of but a very few things that may be worse. 3. Year 1 felt relevant. There was an end game gun we chased. We felt rewarded. Haha, yeah right dude...I also personally prefer ed the tough to drop, rare to obtain, difficult to get stuff on the hardest level of gameplay, I love to be challeneged. HOWEVER, the grass is always greener but at that time, all everyone complained about was the drop rates and "forever 29" and I can't get a gjallarhorn and they won't let me do Crota! The majority of casuals outweigh us hardcover guys by a large margin and video games are a business, that means its about appealing to the highest possible number of players i.e. newbs. He talks about "if you know year 1", but if HE knows year 1, then he should know this is true. 4. "Then year 2 arrived. And it started to feel like the best parts of the game were slowly being removed." 5.What?!?! The Taken King was the best recieved era (pending Age of Triumph) during the games life. They separated the light from gear and changed the way progression works, they adjusted drop rates and added a new story(that was better than the original,maps, game modes, etc...nearly everyone I played with, most news publications, and people on this forum saw it as a major improvement for the games extended life. Some of the rest are definitely mistakes they made (and ones I believe they learned from) but this was a whole new genre of game and they are the first pioneer in it...others are now trying to copy it and people still play it after 3 years...It's mine and a lot of people's favorite game ever and to say it was "ruined" was an overstatement. I have faith the next one will be infinitely better anyway, but I would never say Destiny was ruined, it has been a great journey.

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                • I agree. I have never understood why they stripped us of all the year 1 gear and activities. Well, actually I do know why. [spoiler][b][i][u]$$MONEY$$[/u][/i][/b][/spoiler] They figured out if they made the vanilla game obsolete, then we'd have to pay for TTK if we wanted to continue playing and progressing. I understand that to keep your progression moving forward, you'd need to buy the expansions/DLC's/updates, or whatever else they want to call them. But why completely make the entire original game irrelevant? [spoiler][b][i][u]$$MONEY$$[/u][/i][/b][/spoiler]

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                • A link to the original post would have been great. Still, boobel words are spot on.

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                  • Actually a very well thought out post. I can actually see where you are coming from. Thank you for that. It didn't feel toxic or salty at all. I, too love this game and am very sad at how all the nerfs and left behind content had hurt the game of love playing so much. I'm rooting for great things in D2.

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                    • If you were buisness partners with Bungie you would not continue to do business with them based on the experiences of the last three years. (Oh, that's right...We are!) I sincerely hope Bungie/Activision has realistic projections for 2's sales. I do not believe it will surpass sales of Destiny. I believe it will be better received with less sales. Of course, if the PS5 comes out in 2018, all bets are off.

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                      • I'm an alpha player & I couldn't agree more.

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                        • Wow, that about sums it up... Very well said

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                          • Edited by KingOfGames: 3/24/2017 7:06:09 PM
                            Even though Destiny went through this crap, we stood together as a community, survived the nerfs, and that's all that matters.

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                            • Played through the original story recently and it was definitely a lot harder than the new stuff. Pve needs lovin

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