Yeah, nowadays almost everyone wants games to have a big open world. If it doesn't that's apparently a design flaw. That would be fine if the worlds were memorable and worth exploring, but they're usually vast as an ocean but as deep as a puddle. I was worried that Nintendo was making Zelda an open world, but fortunately it proved my expectations wrong. Still, that's an outlier.
I just feel that open-worlds are becoming the norm for most games, and devs usually don't compromise between open-worlds and fun gameplay or good stories. I'm sure there are some good ones out there, but the rest are good, imo. Linear games can still be fun also, but open-world games usually get more attention.
English
-
Horizon is another exception to the vast as an ocean but deep as a puddle rule about most open world games. Also for the record, ocarina of time was an open world style game, as was majora's mask and twilight princess. I don't really count wind waker because of the sea travel being a replacement for loading screens in that game