JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by PopsAutismo: 3/10/2017 12:55:55 AM
21

I Wish Bungie Would Reiterate...

...That there are technical limitations on Vault Space, so you guys can [b][i][u]shut the Hell up already.[/u][/i][/b] Edit; alright, guys. Just because they stopped updating last gen doesn't mean its limitations stopped haunting our current gen consoles. The game engine is still the same as it was at launch. The sequel will fix this with its own new engine and developer tools meant exclusively for current gen Edit; read TWAB. They finally said no. [b][i][u]You can stop now.[/u][/i][/b] [spoiler]Braces for salt[/spoiler] [spoiler]Admittedly, I wonder if the tools and game infrastructure make it difficult to separate PvE and PvP in Destiny or they just have a strict design philosophy.[/spoiler]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • For a discussion on the technical limitations on vault space, we go to Crux/Lomar engineer Sal Watchowski. Sal? Thanks. Basically the original vault had a small number of displacement chambers that we believed would be sufficient for any Guardian's needs. Of course as you know, this number was insufficient, and we therefore increased vault space. This was no trivial matter, for it involved restructuring and reexpanding- and of course space requires, well space. We had to acquire (by non-lethal means) the apartment units in levels 835 to 861 of the tower, creating new displacement chambers with associated shielding and blink displacement buffers- at no insignificant cost, I might add. The infrastructure is complicated by the fact that both temporally and spatially there has to be some sense of continuity for the items within a particular faction members vault space (due to legal/political considerations- see Vanguard Legislature 00244 on property aura overlap addendum 62b). Of course the vault space was increased further- and while it was again possible to acquire (by necessary means) the living quarters, storage units and databank vaults in levels 737 to 834 within the tower- we wound up excavating and building too close to the sewage and fresh water plumbing lines- resulting in the "my gear stinks" issue of year two and the biocontamination-caused outbreaks of early year three. Now while we would love to expand vault space further, we now run into (A) the limitations of contiguous displacement; laws of physics prevent us from having displacements within a volume larger than currently exists- without tapping into the city main, which would threaten the CIII ventimetric support of the Traveller. (B) the structural integrity of the top 20% of the tower would be compromised by the magnetic field, (C) we'd have to route sewage lines outside of tower proper, and (D) there is a Darkness threat imminent that may render all items stored in the vaults irrelevant- and therefore we have more important matters to apply our resources toward. So in essence- really can't be done. However, it has come to my attention that many Guardians are outsourcing gear storage. While the Vanguard has strictly discouraged this in the past, of late they are willing to look the other way, if you want to pay silver to PublicStorage down in the Last City, or use one of the expat dreg 'Happy Closets of Gun Wonder' that they've been advertising. But I wouldn't worry too much about it- when the s**t comes down, and believe me, it will in six months- you'll likely be lucky to escape with nothing more than your pretty face.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon