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#feedback

2/19/2017 8:45:23 PM
14

The final nail in the coffin for Universal Remote in PvE

[b]Disclaimer:[/b] I'm only talking about [i]PvE [/i]here. I've rarely used it in PvP, and when I did it just didn't work for me. I tried it for a few games, but I did absolutely terribly with it. I just couldn't give up having a medium range primary. [b]End Disclaimer.[/b] So Universal Remote was my absolute baby during TDB (after the shotgun PvE buff) up until and including HoW. I've run countless strikes with it, and it was by far the most fun I've ever had in Destiny. Running dual shotguns and obliterating everything at close range felt so good and satisfying. Along comes patch 2.0, where shotgun damage in PvE gets nerfed with 45%, as well as a nerf to precision damage, causing UR to lose pretty much all its worth (disregarding the fact that it didn't get brought up to TTK right away). It still had its main draw, however, pushing the limits of shotgun range as per its grimoire description. The main trade-off with the UR having best-in-class range was the fact that you lost having a medium-long range primary weapon, meaning you opted to use it knowing that you wouldn't win any fights outside shotgun range. Especially during the PR meta, when pulses had close to zero range drop-off that was a fair trade-off. Along comes the December 2015 balance patch, where shotguns received extreme nerfs to range, reload, handling and movement speed while wielding them. I was glad to find out UR still managed to push the boundaries of shotgun range (talking strictly PvE here, obviously), even though the damage was lacking. Still, the weapon did what it was supposed to do, having best-of-class range for a shotgun in Destiny's engine. April update comes along and nerfs all our special and heavy ammo inventory sizes, and the change affects UR as well, going from 25 possible rounds to 20 or 21. Along comes patch 2.4, absolutely destroying UR's range with a massive, 75% range nerf, meaning you have to be within arms' reach of enemies in PvE to hit them for full damage (which was still very low at this point). This was my main gripe, [b]because it made an absolute liar of its own grimoire card[/b]! Along comes the valentine's day patch, putting the final nail in the coffin that is the Universal Remote in PvE. Nerfing mag size to 3, and slowing down its reload speed even more. Even with the 20% PvE damage boost for shotguns, we're left with yet another exotic that's a shell of its former self in PvE. You now have three rounds before having to reload very slowly, you have almost no usable range in PvE, and thus the damage drop-off is too severe to warrant the risk/reward of going in close to an enemy. [b]tl;dr[/b] Universal Remote has gone from being one of the most unique, powerful and fun weapons in the [PvE] game to being yet another waste of your exotic slot. There's only one exotic primary worth using in the game right now, and that is Outbreak Prime. I'm tired of having exotics become useless in PvE for PvP balancing reasons. I'm tired of not being able to use fun loadouts in PvE when I feel like it, instead of always having to go for a "maximum DPS build". UR during House of Wolves used to be both fun AND effective in PvE, but now it's all but pointless unless it happens to be Small Arms and Airborne heroics, and even then it is hardly worth it since the low range puts you in constant danger of getting one shot by boss melees.

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  • Edited by TheShadow: 2/21/2017 6:30:59 AM
    They have destroyed every exotic from year 1.

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  • That's about the only nerf that I initially agreed with in all my time with Destiny. I have since changed my mind. I'm against just about every nerf in Y2 and beyond.

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  • Agreed. Pve is really getting roasted on all these weapon changes.

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    • This entire game has been destroyed all in the name of stupid -blam!-ing crucible!!! They are acting like they are trying to make destiny something it can never be, an MLG game

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      • Who tf uses these guns in PvE anyway. The guy who said shotgun only strikes I can understand but truth? There are way better heavies to use than that even with void burn

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        • This nerf alongside with Truth blew me away, I couldn't believe 2 more exotics were now useless. I loved using UR especially in PVE with some buddies doing shotgun only strikes or COE. Really though 3 in the mag from 5 is pathetic with an even worse reload speed (even when using shotgun reload gauntlets). Once again no separation between PVE/PVP keeps pushing players away and doesn't give much hope for destiny 2.

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        • Yep agree with everything els exept that u said dmg nerf was 45% and it realy was only 10% + nerf to crit dmg but still pointless nerfs

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        • I teabag anyone that uses the Uni anywhere; I was playing Rift the other day and this guy just kept rushing, kept sprinting out the door, he died 31 times. That's what I think of when I think of the Uni, dying 31 times.

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        • Edited by Ben ツ: 2/21/2017 6:19:36 PM
          I used it in KF for the first part[spoiler]it was amazing [/spoiler]

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        • Tip for you. Try using a primary weapon that is not a special weapon in the primary slot. Problem solved. Have a nice day buddy.

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          • I Used to use it in wrath of the machine all the way up until Aksis stage 2 but these nerfs rendered it nothing more than a patrol weapon for me. I don't have a problem with the mag size but the reload speed is a step to far.

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            • Sadly Bungie has created it so that PvE players suffer every balance patch in one way or another. We PvE players have tried for 3 years and keep trying to stop pvp whining from ruining our experience but its in one ear and out the other for Bungie. They say they care but them buffing shotguns in pve 2 times to negate the all nerfs says otherwise. They could buff EVERYTHING in pve that had its damage nerfed in pvp. Not only that they could easily reverse that stupid Special Ammo Reserve nerf that pve has had to suffer with, cause again pvp complaining, now that in pvp u lose all ur ammo on death. Will they though? I severly doubt it. If Bungie really cared they'd separate pve and pvp in D2.

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            • I was shotgun warrioring in trials with it earlier. It was hilarious how mad people would get when dying by it since it's utter garbage.

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            • Agree all my hand cannons were made obsolete in this patch for pve because of the range nerf. That's boring because I solely used Scouts in year 1 and I'm bored with them. I used pulses at the beginning of year 3 and I'm bored of those too. I want to use hand cannons now but it's pointless in pve to use this entire gun archetype due to extreme range nerfs thanks to Josh Hamrick! Pointless!

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