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Cauterize and hungering blade needed a buff IMO
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Well, unfortunately, you're wrong.
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Well they definitely didn't need a nerf. (Hungering Blade)
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It was pretty -blam!-ing frustrating almost killing someone in one of those roaming supers, only to have them kill someone and render all your effort useless.
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Just explain to me why neither Cauterize or Life steal got nerfed, as both of those are better in every way.
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Cauterize: 5s cooldown, doesn't usually proc in an annoying way on grenade/melee. Lifesteal: Not a roaming super, doesn't usually proc in an annoying way on grenade/melee. Cauterize had the exact same issue pre-nerf, but it's not as bad now.
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Cauterize procs on melee, grenade, and super kills. Life steal procs on melee, grenade, and super hit, and can change the outcome of a melee battle. I realize that they're different, and I don't want them to be nerfed, but life steal and Cauterize are better by a long shot. Hungering only procs on melee and super kills, making it much less useful.
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"Better," sure. More useful even. But they're far less annoying to play against.
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Edited by SlowDancer13: 2/14/2017 7:08:59 PMI disagree. It's the almost the exact same thing as fighting a hammer bro using Cauterize. Yeah I know it has a cooldown, but Hammers over all have more flexibility than a hammer bro. Edit: Well, never mind, they accidentally nerfed Cauterize, Life steal, and Transfusion too.
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That's just like, your opinion.
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Yeah, it's my opinion. I've played enough Sunbreaker and Bladedancer, and played against them enough, to know that the health regen perks most certainly weren't the problem.
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