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Destiny 2

Discuss all things Destiny 2.
Edited by MatMonkey: 2/7/2017 9:14:42 PM
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Should Destiny 2 have Elemental Primaries?

Personally, I don't see why not as long as there are multiple options. I thought the raid weapons from year 1 were super useful, and then as trials weapons got burns it gave us more options to play with. Even though I understand that they don't want non-elemental primaries to feel useless, I just wish that Zhalo wasn't the only useful primary if burns are active. I think it would be cool if there was a way to infuse a primary so that it becomes elemental. That would be awesome if we had to raid (or something) to get an item that we could then use to imbue our primaries with arc burn or whatever. Thoughts? *edit* thanks for all the likes. I really hope bungie gets to see this and at least consider it. I definitely think they should bring it back.

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  • No.

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  • Yep

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  • The game is better off without them. They don't provide any meaningful progression for a player and they don't open up any skillful opportunities. They were just simple 'more damage' modifiers. Simple, plain and boring.

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  • Edited by kellygreen45: 2/7/2017 8:24:31 PM
    No. Any time you make a specific weapon OP ( Year One elemental primaries did 3x the damage of kinetic weapons when there was a matching burn modifier) you wreck the balance of the entire game. 1. You immediately relegate everything else in that gear slot to TRASH TIER. 2. You immediately make the game absurdly easy for those with those items I roared through A Summoning Pits NIGHTFALL in Year One with Void burn....with a team armed with to the teeth with void damage. We completed it in five minutes. 3. You back the devs into a corner. Either they let you make a mockery of the game.....or else they push back and either nerf that weaon into ground....or the make the enemies more damage resistant to compensate, and preserve the difficulty. Either you break the game....or the devs break the weapon that's breaking the game. Which gave us Skolas and Qodron in Year One. Obnoxiously bullet-spongy and tediously difficult boss fights that were tuned to stand up to the OP exotics and elemental primaries that everyone was running around with by that point in Year One. So people got stuck having to use those weapons whether they wanted to or not....and fights were so PAINFULLY NOT FUN that both ended up getting NERFED. ...and even after that most people STILL hated playing the Skolas fight. The game is better off with out them....and what it will take to make PVE exciting again won't be found in letting them back into the game.

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  • I think it's a great idea gaining an item from the raid to put a burn on a primary would be great but if they did put this in here they would probably only do it for the raid weapons

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  • Nah son. Solar burn - mythoclast melted. Arc burn - fate bringer melted Void burn - atheons epilogue melted Given the degree of difficulty of year 1, elemental primaries made sense. But now it's easy mode.

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  • I would rather they get rid of elements in general and allow them to boost your character in a certain way. Guns should be more customizable to allow more damage against machines, shields or flesh

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  • They should/could throw elemental primary ammo packs in to the loot pool that drop randomly but cant be bought and can be equiped from inventory with a 10 min cool down like the ammo packs already have

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  • Eliminate exotic weapons, elemental primaries, auto rifles, and scout rifles...Since majority people tend to cry about those the most and bungie has catered to that crowd. Now we don't have to worry about extra vault space or nerfs going into D2

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  • Yes... -_-

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  • Destiny 1 should have kept its elemental primaries.

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  • So reduce the elemental damage by half.

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  • Yes we should !! At least one exotic for each element

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  • At this rate with all the nerf cryers, we will be lucky if Destiny2 has any guns in it at all. Deemed too OP, all future guardians will be equipped with marshmallow shooters, padded over amour and never ever be allowed to actually step inside the game for fear they might hurt their egos. Long live Fatebringer!

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    2 Replies
    • I agree. I never felt like the elemental primaries made the game incredibly easy. Doing nightfall or strikes with burns is all about changing your load out to fit the situation. Why not farm for different elemental versions of some weapons to fit the situation (This is my Xbox account but i have a ps4 account: IKILLU1222 with some pretty noice rolls) i.e if you have a god roll imago loop but its in arc you can farm for a void one for void burns. Just spit balling

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    • Luke said no so that's the end of it. -blam!- what anyone else thinks.

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    • Bump

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    • Raid weapons and trials weapons should all have burns, all legendary and exotic weapons should be able to aquire those burns through infusion of the raid or trials weapons of the same category. Seems simple enough, the infused weapon could potentially receive the specific burn from the weapon they infused into it, or if Bungie prefers, an RNG rolled burn to increase incentive to grind. Either way I'd be happy.

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    • Get off Luke Smith's lawn

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      1 Reply
      • No idea. It depends entirely how they go about the whole elemental system gain. Like making them used for more than just shields or to be used during an elemental burn modifier, and adding more elements. Who knows, maybe they'll make it in D2 so that elemental damage is even rarer, like specific to Fusion Rifles (kind of like guns at the start of Destiny 1) Maybe they'll make it so all guns have elements. Maybe it'll just be exotics. Who knows.

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        • Bump?

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        • Neat post, the loss of elemental primaries did outrage the community. They should only be as useful as the zalo, but come in some good arc types and some bad arc types to ensure they have variety.

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        • Edited by TheShadow: 2/5/2017 8:08:23 PM
          Opinions will vary... The question really is, should they have been capped? IMO no. I thought it was pure laziness on Bungie's part and it seems to be their only solution with certain things in this game which is ridiculous. You pay the sandbox to do a job for some dumb reason. I know why they did it but they used the excuse from what some of the community in y1 were complaining about to cap them. The truth was, they didn't want to deal with them and needed to find ways to stretch out Ttk for an entire year. Hints to why all y1 was capped enstead of looking for an alternative solution. It was the easy way out and you can thank Luke smith for that. Edit: Yes they should bring them back, but not in the way weapons are created in y2, and they also don't need to be OP. Bungie has already shown they have the ability to switch up burn which they did in y1. Nightfall & POE are a prime example on the rotation showing burn wasn't used majority of the time like some gamers like to over exaggerate on. Especially knowing burn wasn't applied to the events every month. So that alone tells me that burn doesn't have to work in every event and Bungie does have options. They just need to stop being so lazy.

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        • It should but then again I have those archaic views about games being fun and all. Nowadays games are supposed to be boring and ultra competitive

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        • YES!!!

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        • "Elemental primaries? Nah that would be too fun," -Luke Smith.

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