Of course I'm referring to VoG when it first came out. That was the point of the word "Vanilla" in front of Destiny.
King's Fall has artificial difficulty because it's got 4 bosses all in a row. Bungie was too lazy to design more enemy puzzle encounters and just went for 4 bosses. But there's more. On top of that they heavy mechanics combined with the heroic modes no revives make for it to be nearly impossible to have a clutch situation if even one person dies or makes a mistake.
1 person on a plate could accidentally back up off the edge while trying to avoid damage and it's an immediate wipe because you can't get the relic or the Aura of Immortality in time.
However in VoG, 4 people can die and you can still manage to grab the Aegis, destroy the Oracles and acquire Time's Vengeance, and keep the portal open for the relic runner to get out.
At all points in VoG you had a chance if someone made a mistake or died. That's not even close to how it works in King's Fall, thus adding artificial difficulty.
VoG= Do this challenging encounter and if you lose someone it's going to become even harder but you still have a chance to make a clutch play.
King's Fall= Do this challenging encounter perfectly otherwise it's a wipe.
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