Most people prefer a raid like wrath because they aren't that good and also get frustrated easily, so they don't want to spend too much time in a raid. That was one of the issues Bungie saw with KF. It was too long and too mechanic heavy. It's not their fault that people suck, but they had to change it to get more players. It's sad because raids should be like KF.
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Edited by TFL Washington: 1/19/2017 6:26:33 PMLol That's not even close to why. I've ran over 200 raids and almost all of them have been with LFG teams. I've had teams that had players that sucked but I've also had teams with players who made everything a breeze. In every raid. It's not player skill that's a problem. It's lack of good design. I already told you how it's full of artificial difficulty. It's also very boring and linear. Raids are supposed to be fun and challenging. Obviously fun is subjective although most people don't find fun in 4 bosses that are artificially difficult. Challenging on the other hand is not. True challenges are supposed to be hard but fair. I've said it before and I'll say it again. VoG= Knight Artorias King's Fall= The Bed of Chaos