It's not, really. It's great design. Raids should be like that. Most players aren't great and don't want to spend too much time in a raid, so they hate KF. I agree that KF should have more puzzles, but being mechanic heavy is the way raids should be.
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At this point you're just talking about preferences. In your opinion that's what it should be but in others it shouldn't. In any case King's Fall is still full of artificial difficulty. If you prefer that fake challenge that's your problem. I didn't know there were people who would take artificial difficulty like the Bed of Chaos over a true challenge that's fair like Artorias. Most people I know would take VoG from Vanilla Destiny over King's Fall because it was incredibly difficult and yet still a fair challenge.
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VoG was incredibly difficult?? When it came out, sure, but so was KF. You are not proving anything here. Please explain how KF has artificial difficulty and then explain how VoG doesn't have it. KF is more difficult because it has more complex mechanics. Period. Having more complex mechanics is not making it artificially difficult.
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Of course I'm referring to VoG when it first came out. That was the point of the word "Vanilla" in front of Destiny. King's Fall has artificial difficulty because it's got 4 bosses all in a row. Bungie was too lazy to design more enemy puzzle encounters and just went for 4 bosses. But there's more. On top of that they heavy mechanics combined with the heroic modes no revives make for it to be nearly impossible to have a clutch situation if even one person dies or makes a mistake. 1 person on a plate could accidentally back up off the edge while trying to avoid damage and it's an immediate wipe because you can't get the relic or the Aura of Immortality in time. However in VoG, 4 people can die and you can still manage to grab the Aegis, destroy the Oracles and acquire Time's Vengeance, and keep the portal open for the relic runner to get out. At all points in VoG you had a chance if someone made a mistake or died. That's not even close to how it works in King's Fall, thus adding artificial difficulty. VoG= Do this challenging encounter and if you lose someone it's going to become even harder but you still have a chance to make a clutch play. King's Fall= Do this challenging encounter perfectly otherwise it's a wipe.