I'm glad you enjoyed it. I don't want to talk you out of being happy, so I'll just say that I didn't enjoy it. I think Crota is better, and by a very large margin (which means that the Vault is thousands of times better than KF, because Vault is much better than Crota).
But if you enjoyed it, perhaps it was made for you. Maybe you are the target audience. I don't use guns because they look cool, I use them because they kill Guardians. KF guns don't really kill Guardians very well. Come to think of it, they don't really do much against the Darkness either, and never really did.
So, most boring raid, and worst weapon drops for a raid in any game that has raids. That's why most of us don't like it. But, someone has to like it, and I guess that's you.
[spoiler]I guess I couldn't leave it alone, sorry. It's just that this raid is so bad that it irks me.[/spoiler]
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The raid isnt bad really its just not rewarding to play. The gear is so bad that you feel like you just wasted your time when you run it. I thought kings fall was fun, but i had no reason to play it because the rewards are so bad. Id ask everyone in my group if they wanted to raid and nobody was really excited to do it. Compare that to year 1, when i had to run multiple raids without getting any rewards just to try to help everyone get through who wanted to get through. It boils down to rewards. No matter how fun a raid is, we wont run it without the prospect of a truly satisfying reward. We had that in Y1 and we dont have that in Y2, which is why nobody is really playing WoTM, even though its a big improvement upon kings fall. Big improvement, but still not good enough.
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I think the o ly weapons from VoG that I didn't think were great were the found verdict because I had felwinters lie and hezens vengeance because of hunger of crota or Gally and the auto woulve been the other useless weapon but goddamn it was way too fun to use tbh. Vex was the mythical hardest exotic to get along with Gally and ice thus why everyone loved Y1. And also because vog felt fun and rewarding and not a chore like kf. Wotm lost my interest after getting all the ornaments for my sliced hunter armour. Idk I just prefer the first two raids tbh. Never forget the fun exotics like pocket infinity
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This is true for the most part. Personally, I thought KF was really, really boring compared to Vault and Crota. But rewards are a big part of why I hated it. There's no way to know if it would be more fun with better rewards, because that isn't what we got. Vault had the best rewards by far. Crota had the second best rewards, and KF had complete trash. Since that is also the order of best raid to worst raid, you might be on to something. But there isn't any way to know unless bungie upgrades the rewards for all the raids.
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[quote] Vault had the best rewards by far. Crota had the second best rewards, and KF had complete trash. Since that is also the order of best raid to worst raid, you might be on to something. But there isn't any way to know unless bungie upgrades the rewards for all the raids.[/quote] I can make an argument that some CE weapons were better than VoG, actually. VoG weapons offered PVE god rolls with elemental damage on the primary weapons. Crota guns offered good PVE rolls, with better applications for PVP, elemental damage, and the raid perk functioned OUTSIDE of the raid, unlike VoG's raid perk. So technically speaking, the Crota Weapons offered more damage potential, depending on whether you were fighting hive or the other alien races. I think this argument really just boils down to preference. I liked Fang of Ir Yut more than VoC, and I liked FB more than Word of Crota. As for improving raid rewards, thats not going to happen with THIS version of Destiny unfortunately. If it happens at all, it MAY happen in Destiny 2. The problem is their philosophy seems to be to make endgame rewards only on par with intermediate rewards such as strike specific loot (where you can also get almost every non-questified exotic in the game with 3oC) so that people who don't join a clan, who don't have friends who play, and who don't have much luck with LFG don't feel like they are missing out on something if they don't raid. The problem with that is that it has made the raids totally irrelevant. If they keep this philosophy, it will be the end of raids in the long haul, as the number of people completing raids and running them repeatedly has fallen like a rock. Its content that is becoming less and less relevant. Eventually they WILL reach a point where Bungie makes the business decision to axe them in favor of diverting those resources elsewhere because not enough people are playing them. Why produce content nobody plays? They need to be willing to crack a few eggs in this regard. Sure, some people will feel butthurt and excluded because they haven't joined a clan, have friends, etc. But that's the nature of this game. It wasn't meant to be played solo. It was meant to be a social game. And Bungie can add in all the LFG/Matchmaking options to get people connected in this game, but it still won't be better than making friends with people that play the game too. If you can't even do that, then perhaps the game isn't for you (not you particularly, you as in the general gamer community).
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QT is great in crucible...agree?