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#feedback

1/16/2017 8:13:13 PM
1

Give us more content!

Look, I hate to sound like a broken record but the lack of content we are dealing with here is completely unacceptable. I know I speak for a lot of guardians when I say we didn't sign up for 2 or 3 updates a year. You told us this was a ten year experience so a lot of podcast and YouTube channels were created to support your product and millions of us have invested both money and even more valuable time in this game only to do the same strikes over and over and the PvP community has to deal with the same maps and meta over and over. Why is there such a lack in content when you have brought in more studios and hired a thousand people? I have loved your games for many years and Destiny is by far your greatest achievement in my opinion but you are taking this jewel and ruining what you started in year one. Is it really that hard to move up the light level on all of the raids so we can actually CHOOSE what raid we want to jump in? Is it actually that big of a deal for us to have exotics in the primary slot with elemental damage or legendaries for that matter? You took away some of the great things and have given us legendaries over exotics. You have given us strikes over raids and the lag keeps me out of the crucible. I am sorry to rant but we have to get back to content more often and restore what made this game great....content. And I don't mean sparrow racing or crimson doubles. I'm talking the dark below and house of wolves. And of course TTK and ROI. We need more of these drops more often than twice or 3 times a year. If you made it to the end of this you are a true Destiny fan and gamer and thank you for your time.

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  • Content takes Time. Money. The game isnt made by a group of robots, its made by people. People typing code for hours at end, weeks at a time. Artist designing all the models, animations and effects that go into something as small as the flash of your weapons barrel to as big as the the raid bosses grand entrance. It was already discussed just throwing a "harder mode" on the raids with stronger enemies, and they stated they didnt want to do that. It was stated by the raid team that if they were to rereleasw the old raids theyd have to do some manor changes to them first on a base level. Changing mechanics, puzzles, and encounters to make them fresh and new. In otherwords, remaking these raids from the ground up. That takes time, the vault of glass was started after beta, it took from the time beta to its release for it to be worked on and even then it was glitchy.

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