My loyalty is to the C.O.G. With that in mind, the only faction in destiny that actually works towards a real solution is the future war cult. As the darkness pushes further and further into the system, the words of Prescott should be ringing in your head as he says, "[i]soon we will have nothing left to defend. That leaves us with only one option: Attack![/i]" It is not the easiest solution, but the war cult is the only faction that offers to truely deal with the problem at hand and then ready the world to prevent it from ever being a problem again.
New monarchy has their heart in the right place, and their ideas may be the most beneficial to humanity in the long term. But they don't offer a solution that really works to ensure that long term survival to begin with. Don't get me wrong, the fortification and maintaining of the last city and other key settlements is essential to maintaining a foothold against the enemy. However, you can't really expand on rebuilding the world to its former glory if you don't deal with forces that ended that age to begin with and then set up defenses to keep it from happening again. I like new monarchy, but their ideas would be more useful once the war is over.
The logic of dead orbit is that if an optimistic coward. If the darkness in destiny is truely as dangerous and powerful as you claim, then surrendering your worlds will only be a temporary distraction that permanently sacrifices the footholds humanity would need to fight back. You would live in fear for few short generations as you desperately try to keep running from an enemy that will never stop hunting you.
Your ships will fail as they become damaged or malfunction over time because you wouldn't have a steady supply of parts and materials nor a safe place to stop and perform major repairs because you gave up such places to begin your life amongst the stars. The total population of survivors in the fleet would never be able to reproduce and ensure the long term survival of humanity because either constant attacks would make people unwilling to bring children into such a nightmare, or the survivors would not be allowed to bring children onto your already over populated ships (assuming that you at least tried to save passengers of other ships before they were destroyed or left behind in disrepair).
Those aren't potential possibilities, both will happen. Dead orbit logic will lead humanity to meet one of two long term fates:
They could starve or die of disease as overpopulation stresses their sanitary and life support systems to the breaking point, causing them to shut down.
Or they could die as their ships become too crippled to run away or defend themselves as they're either picked off by the darkness or are "tactically" left behind by the rest of the fleet.
This doesn't even consider the long term political and social interactions between the ships of the fleet as they're faced with these technical and moral dilemmas. If the fleet doesn't split apart after realizing and disagreeing with long term plans and realities, they may very well start firing on each other as disagreements arise and hatred grows towards the leaders and supports of dead orbit for putting them into a nightmare from which they can never escape.
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