[b]First I have to say, that the suggested Artifacts doesn't work in pvp. To keep the balance clear from gamebreaking elements.
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Now to my suggestion for class specific Artifacts (Please remember, this Artifacts will only work in PvE!)
[quote]For the Titan as a Tank:
An Artifact which increase the Armor extremely but your agility is massive reduced and you get disadvantages on life regernation [i](not very much!)[/i].
For the Warlock as a Savior:
This Artifact increase the Life Regeneration for you and your fireteam. Disadvantages will be lower ability damage and lower armor. The Activation of your Super starts the life regeration istant for all teammembers next to you.
For the Hunter as a Damage Dealer:
The Strenght and Precision of Hunters is legendary, so they get an Artifact which increase the Super Damage and Precision Damage from every weapon. But the Deprivations are high. Reduced Armor and Health Regeneration and reduce Weapon Handling.[/quote]
[i]What do you think, is that cool? I hope you Support my Suggestion. That would make very much fun with a fireteam which has from every Class Artifact one. Gives Destiny an MMO touch in my Opinion. Vote what you think and bump if you want this Artifacts!
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[b]Edit for Idiots: This Artifacts are completely optional. You don't have to use it. It is like an Artifact for different colors from the everversum. You can use it if you want it.[/b]
[b]Edit for Feedback: If you have Suggestions how the class artifacts should be, please write it down in the comments by my Comment [i]Suggestions:[/i][/b]
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Reduce weapon handling, no thanks. Reduce damage as a Warlock? Terrible idea when all 3 subclass can hit hard