[b]First I have to say, that the suggested Artifacts doesn't work in pvp. To keep the balance clear from gamebreaking elements.
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Now to my suggestion for class specific Artifacts (Please remember, this Artifacts will only work in PvE!)
[quote]For the Titan as a Tank:
An Artifact which increase the Armor extremely but your agility is massive reduced and you get disadvantages on life regernation [i](not very much!)[/i].
For the Warlock as a Savior:
This Artifact increase the Life Regeneration for you and your fireteam. Disadvantages will be lower ability damage and lower armor. The Activation of your Super starts the life regeration istant for all teammembers next to you.
For the Hunter as a Damage Dealer:
The Strenght and Precision of Hunters is legendary, so they get an Artifact which increase the Super Damage and Precision Damage from every weapon. But the Deprivations are high. Reduced Armor and Health Regeneration and reduce Weapon Handling.[/quote]
[i]What do you think, is that cool? I hope you Support my Suggestion. That would make very much fun with a fireteam which has from every Class Artifact one. Gives Destiny an MMO touch in my Opinion. Vote what you think and bump if you want this Artifacts!
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[b]Edit for Idiots: This Artifacts are completely optional. You don't have to use it. It is like an Artifact for different colors from the everversum. You can use it if you want it.[/b]
[b]Edit for Feedback: If you have Suggestions how the class artifacts should be, please write it down in the comments by my Comment [i]Suggestions:[/i][/b]
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I see a few problems. You are trying to force roles that do not exist in game. The game is based around everyone being dps with a touch of support. The game has no need for tanks or healers. So the entire AI, enemy health, damage. and shield mechanics have to be redone. Now you are making titans tanks, I can see this, but you have them sacrificing agility for more survivability. Agility is a survivability stat, that is something tanks use, that is why there are agility tanks in mmos. You are also forgetting that tanks sacrifice damage for survivability and aggro control. If the tank can not control the AI with aggro control they are not doing their job. The same with damage, if you put a tank vs a dps one on one, ideally they would kill each other at the same time. Your set up leaves the tank at full strength, then look at how you balanced the dps with less survivability the tank will win every time. Now the dps you got close. The problem I see is you are reducing handling. Yet you focus the extra dps on accuracy, this is counter intuitive. I do not understand why people think warlocks are healers, they were designed as a dps. After all, they are space wizards, and wizards are designed as dps, to original glass cannon. In fact at release Strikers offered more support then anything warlocks offered. Even then healers are useless. Our hp pools are too small, shield with 0 recovery come back too fast as is.