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Edited by Owl: 12/14/2016 9:48:36 PM
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Owl

Design a Titan! (Titanfall 2)

We're trending! Example of Titan design post: :Name: :Chassis Class: :Visuals: :General Info: Playstyle: :Primary Weapon: :Defensive Ability: :Utility: :Offensive Ability: :Core Ability: :Ability Modifiers: :Titan Modifiers: (Same for all Titans, just state default unlocked one.) :Titanfall Modifier: Cheers~ I have now made my very own Titan: Era (Or some other time related name) Ogre chassis Looks like a very old chassis, with Steampunk gear elements. Has chains hanging from faceplate, like a beard. An elder Titan; uses time to twist his foes. Slow and bulky. Primary Weapon: Cog Thrower: Shoots scrap gears at enemies, which will deal subtle DoT. Primary function of the gun is to embed scrap into enemies; has limited ammo which will stay in enemies until first ability is used. Utility: Time Wrought: Wrend your enemies of scrap be bending it back in time; all ammo sent out is replaced in magazine (and removed from enemy Titans.) Defensive Ability: (???) Put up a transparent clockface, catching all projectiles thrown at it. Every three projectiles it catches adds another permenant round to your Cog Gun, until Titan death. Offensive Ability: Send out a time warping cog in a straight line. Pressing the ability button again will send it back in time to it's release destination. You can do this as many times as you would like, until the timer for it being activated is run out. Modifiers are to come.

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  • Edited by RübblyRanch: 12/15/2016 5:18:38 AM
    [b]Mortar[/b] Atlas titan based on supportive damage through indirect fire [b]Weapon[/b] Triple Threat [b]Ordinance[/b]: Mortar Rounds Lobs 3 mortar shells in a quick succession, and in a high arc relatively to wherever you point at. If you cannot shoot the rounds indirectly, then the rounds will be shot in a more direct arc. The only exception is when a beacon is deployed [b]Defensive[/b]: Net Field Deploys a field of energy that slows down anything on top of it. Lasts for a short period of time. [b]Tactical[/b]: Beacon Shoots a small beacon. The beacon will act as a designation marker for mortar/howitzer shells. When the beacon is deployed, mortar/ howitzer rounds will go into the air and land relatively close to the beacon, possibly destroying/damaging it. The beacon can be destroyed by enemy titans. Cancel beacon placement by pressing the ability again. Any enemies near the beacon will be targeted by mortar/howitzer shells. [b]Artillery Core[/b] Lobs 4 howitzer shells the same way w/ the mortar rounds. The shells fire at a slower rate, but do more damage, has a bigger blast radius, and leaves a small cloud of electrical smoke after impact. Beacon also influences the Artillery Core. [b]Kits:[/b] - Net field targets enemies. It can also completely immobilize enemies if the net field deploys on them. - Two extra mortar rounds are fired and one extra howitzer shell. - Triple Threat grenades are replaced with proximity mines that stick to the ground. These mines will blow up if not triggered after a short amount of time has passed. - Half of the mortar rounds leave a very small cloud of electric smoke upon impact - Beacon can no longer be destroyed by it's own damage, lasts slightly longer, and has a slightly larger targeting radius.

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