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#Gaming

Edited by Owl: 12/14/2016 9:48:36 PM
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Owl
Owl

Design a Titan! (Titanfall 2)

We're trending! Example of Titan design post: :Name: :Chassis Class: :Visuals: :General Info: Playstyle: :Primary Weapon: :Defensive Ability: :Utility: :Offensive Ability: :Core Ability: :Ability Modifiers: :Titan Modifiers: (Same for all Titans, just state default unlocked one.) :Titanfall Modifier: Cheers~ I have now made my very own Titan: Era (Or some other time related name) Ogre chassis Looks like a very old chassis, with Steampunk gear elements. Has chains hanging from faceplate, like a beard. An elder Titan; uses time to twist his foes. Slow and bulky. Primary Weapon: Cog Thrower: Shoots scrap gears at enemies, which will deal subtle DoT. Primary function of the gun is to embed scrap into enemies; has limited ammo which will stay in enemies until first ability is used. Utility: Time Wrought: Wrend your enemies of scrap be bending it back in time; all ammo sent out is replaced in magazine (and removed from enemy Titans.) Defensive Ability: (???) Put up a transparent clockface, catching all projectiles thrown at it. Every three projectiles it catches adds another permenant round to your Cog Gun, until Titan death. Offensive Ability: Send out a time warping cog in a straight line. Pressing the ability button again will send it back in time to it's release destination. You can do this as many times as you would like, until the timer for it being activated is run out. Modifiers are to come.

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  • Edited by The Researcher: 12/15/2016 8:00:46 PM
    Name: Brute .... Ok yea it's brute from the campaign. I just want a rocket launcher. Fine I'll make my own. Name: (I'm bad with names) Chassis: Like Ions, medium health, has a big smile. 1 dash default Weapon: rocket launcher (has 15 ammo per mag): primary fire: fires 3 consecutive rockets rapidly. Secondary fire: fires 3 rockets at once (with a larger spread). Defensive ability: next 3 rockets have the extra effect of blinding enemy titans momentarily (think arc grenades, but on rockets) Utility: concussive blast that affects both enemy and player (like Phara's but works on titans well) Offensive: fires a flurry of rockets (no tracking!) that deal medium damage and briefly prevent the enemy from shooting and using their defensive abilities (immediately breaks shields) Core: Fires a flurry of arc rockets (like the defensive ability) that tracks it's target and deals high damage. Not as strong as salvo or flight core. A very hard counter to tone and a team player, could use some tweaks. Damage wise, arc rockets will deal a small percentage less damage than non-arc rockets. Also f**k doing modifiers.

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