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#Gaming

Edited by Owl: 12/14/2016 9:48:36 PM
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Owl

Design a Titan! (Titanfall 2)

We're trending! Example of Titan design post: :Name: :Chassis Class: :Visuals: :General Info: Playstyle: :Primary Weapon: :Defensive Ability: :Utility: :Offensive Ability: :Core Ability: :Ability Modifiers: :Titan Modifiers: (Same for all Titans, just state default unlocked one.) :Titanfall Modifier: Cheers~ I have now made my very own Titan: Era (Or some other time related name) Ogre chassis Looks like a very old chassis, with Steampunk gear elements. Has chains hanging from faceplate, like a beard. An elder Titan; uses time to twist his foes. Slow and bulky. Primary Weapon: Cog Thrower: Shoots scrap gears at enemies, which will deal subtle DoT. Primary function of the gun is to embed scrap into enemies; has limited ammo which will stay in enemies until first ability is used. Utility: Time Wrought: Wrend your enemies of scrap be bending it back in time; all ammo sent out is replaced in magazine (and removed from enemy Titans.) Defensive Ability: (???) Put up a transparent clockface, catching all projectiles thrown at it. Every three projectiles it catches adds another permenant round to your Cog Gun, until Titan death. Offensive Ability: Send out a time warping cog in a straight line. Pressing the ability button again will send it back in time to it's release destination. You can do this as many times as you would like, until the timer for it being activated is run out. Modifiers are to come.

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  • Edited by thecheater740: 12/16/2016 2:47:24 AM
    :Name: anomaly :Chassis Class: atlas :Visuals: the only thing I can come up with is the execution: anomaly uses the primary's beam as a sword to slash the enemy Titan diagonally, horizontally, then fires the beam through it from the bottom to the cockpit, before cutting it in half vertically. Playstyle: a better "hit and run" than Ronin is, because nobody uses Ronin that way :Primary Weapon: Chargebeam: a beam weapon that deals high damage, but loses it as it's fired :Defensive Ability: Phase Dodge: grants invincibility for a very short time, only enough to stop a tone's offensive ability or a flame core :Utility: heavy grapple: fire it at a surface and it sticks while there's line of sight, press the key again to dash in the direction of the grapple without using a dash charge :Offensive Ability: spatial instability: fires an arcing, explosive projectile that deals heavy damage (made to kill pilots in buildings) :Core Ability: freeze core: drops a bomb at the user's location that explodes after a few seconds, temporarily stopping time inside the area, with teammates and enemies both frozen, but not the anomaly. The bomb is shown like a grenade with a star icon instead. :Ability Modifiers: Charged beam: beam loses damage more slowly Chronal trace: freeze core lasts longer, and affected enemies are visible through walls Spatial entropy: instability sticks to Titans, causing more damage before exploding Teleportation: phase Dodge lasts longer and makes you invisible, like phase shift with a shorter effect and cooldown Grapple blade: grappling a doomed Titan executes it (in first person!) With a different execution, the grapple pulls off the hatch and the pilot, and anomaly fires an instability into the cockpit, detonating the titan. :Titan Modifiers: I'd use turbo engine. I like turbo engine. :Titanfall Modifier: dome shield, because nobody uses warpfall Cheers~

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