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Edited by Auttumnnnn: 12/8/2016 5:34:20 PM
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Amazing Halo 5 Update (Now Live!)

For those who enjoy Halo 5, this upcoming update is looking to be one of the best yet. For those who don't, you're in the wrong thread. - [b]Race[/b] and [b]King of the Hill[/b] returning! - [b]New Battle Golf[/b] game mode! - [b]Custom Games Browser[/b] (allows you to search for ongoing Customs with other players) - [b]Grenade Launcher[/b], [b]Anti-Air Wraith[/b] and [b]Sentinel Beam[/b] - [b]Two New Forge Canvases[/b] (Sanghellios and Underwater) - [b]New Announcer Voices for Purchase[/b] (including Buck, Exuberant Witness and Yabda the Grunt) - [b]Mythic Warzone Firefight[/b] (includes Skull modifiers and will feature a new map each weekend) - [b]Heroic Warzone Firefight[/b] (easier version of WZFF) - [b]Two new Warzone Firefight Maps[/b] (Temple and Prospect) - [b]Separation of Social and Ranked Playlists[/b] (Social: Team Skirmish, Action Sack, Infection, Big Team Battle, Super Fiesta, Shotty Snipers, Grifball and Triple Team /// Ranked: Team Arena, Slayer, Snipers, SWAT, FFA, Doubles and Breakout) - [b]REQ Gifts[/b] (allows you to purchase and send REQ packs to your friends) - [b]Spectator Mode[/b] - Many new Forge objects. - Other major Forge improvements and additions. - Many new Customization items. - Limited max fireteam size in PvP Warzone to only six players as a way of testing to see if it will help prevent "blowout" games in which one team completely dominates. As you can see, there are a lot of options in the Social and Ranked playlists. Some will definitely be getting removed. If you want your favorites to stay, try to help boost that specific playlist's numbers by playing it a lot with your friends. This update, just like every other Halo 5 update, is free. The only thing for purchase is the voices, which is $10 USD for all three together.

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  • My only gripes so far with this update - Custom game browser is awesome, but when you refresh it, it seems like some games just disappear. Damn lobbies are always full too, but hey.. Just gotta be lucky to enter a fun lobby. :) - The trait to a certain zone with an effect aren't visible while outside the hill, I believe. Have you seen that video where they entered a hill and the visuals turned to underwater with fish? Now I messed with this a bit but don't understand scripting. I could keep the visuals stay even after exiting the hill, but I don't think you'll be able to have more than 1 effect enabled to see. For example, I don't think it's possible to certain parts of maps underwater while you are not in its trait-zone. That is something I wish to see in the future. Simply put a hill with certain effects somewhere, and see the map adjust to that. Not restricting it from being visible by having to enter the hill or something. It'd be far better and crazier if we could let it snow, rain or whatever on certain spots in maps. Make it only rain outdoors and keep it dry indoors! Or have certain parts of the map be snow while other parts are desert or stuff like that. - There is no underwater sound effect when you put the underwater filter on. There is a sound of underwater in the sounds tab, but it doesn't change your spartan's action into muffled underwater sounds. So, if you're shooting or whatever in the underwater FX, then it will sound just like if you were shooting on land. Hopefully that can get changed also. It would add more realism and fun if underwater actually sounded like underwater too. But, just having the visuals FINALLY is a big plus nonetheless. Other than that I am quite enjoying this awesome update! :D

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