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originally posted in: PLEASE FIX NO TIME TO EXPLAIN!!!
12/7/2016 8:13:39 AM
7
I don't understand these posts. It performs extremely well in my hands. They already changed it once anyway.
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  • Muzzle flash gets a bit annoying, but I cant say it underperforms much in its current spot.

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  • The gun has one of the lowest aim assist values. Couple it with the cluttered sights and glare at the end, and you can't even see a persons head while shooting. In PvE it not as much of a problem but it really underperforms in PvP.

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  • Who cares about aim assist? Just stop looking for crutches on your guns and use it's devastating power correctly by aiming for tbe upper body and letting headseeker do its thing

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  • So your problem is it's low aim assist value and cluttered sights? How are the sights cluttered, and aim assist only helps slightly in a primary gun fight. In fact aim assist usually screws me up if a second enemy happens to run behind the guy I'm shooting at. You don't need high aim assist, and the sight is relatively uncluttered compared to sights like the middle sight on the iron banner primaries (the name sadly escapes me)

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  • Read my original post. It's not just the aim assist. The gun itself under performs against all other weapons. I can take my hopscotch or PDX 41 and completely destroy anyone using the ntte. I can take any gun and destroy ntte, and it is all because the gun has low stability and horrible sights.

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  • And why's that? Stability. I would rather the stability on those guns get nerfed than buff this gun so that it becomes a laser like the clever and has the bonus of almost never having to reload. It's fine where it is, I just want other pulses to be move around its range stability wise. You shouldn't be able to just spam the trigger and slightly pull down on your stick to get a kill. Hell I used to use that gun and the only reason why I dropped it was because the fabian was more aesthetically pleasing to me. The current state of pulse rifles and scouts is toxic in PvP, and it is ruining my experience.

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  • I think pulses are generally fine. Clever dragon has broken the balance completely. High impact pulses need a slight stability boost to take advantage of the two shot kill potential. Scouts are fine within their intended range. The reason they don't work well is because the maps in destiny are quite small sometimes, and again, the clever dragon trumps all scouts even at range. I would rather a buff be added to NTTE rather than a nerf to stability like you propose. Trust me, I play a lot of high caliber players (as I'm top 300 in rumble) and it stands zero chance against top players because of how clumsy the sights are.

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