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11/29/2016 3:43:36 AM
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Many games have small percentages for completing the game
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  • After nearly 3 years? Roughly 450k players played trials this weekend. Barely 11.7% made the lighthouse. The same players as almost every week save for the first timers on a carry or the players on the cusp that finally made it likely due to the increase in sub par players playing due to the long weekend with the holiday. The numbers dont lie. Same for the weapons used. A balanced game doesnt see 2 classes of weapons used of which 2 specific weapons are used more than any other. Forcing a player base to adjust to a made up strength doesnt make the game fun. Making two weapons better than any every weapon in the game and putting them on an rng after they sold it in the best possible form from a vendor for few days and then setting the meta to cater to those weapons for months on end ruins it for everyone who doesnt have them. And then the classes. Jesus, the classes. A warlock melee from absurd distances that has range farther than all shotguns except for Matador? Who's short bus reject from alternative school idea was that? And add blink to that class during its super? Holy hell does it get any more jacked than that? Watch Triplewreck's video on the stormcaller melee if you dont believe me. Throw in ghost rounds, ghost melee, hunter backstab while standing face to face and head shot zone seemingly randimized at times and you have the most frustrating experience in a game combined with no consistency. All that combines for a rage quit from just about anyone.

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