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originally posted in: It's Finally Happened (NMS Topic)
11/28/2016 2:40:41 PM
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can I get a Copy/paste for those of us that can't access the link from work?
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  • Sorry, as others said i cant really copy/paste the notes due to their lay out. Also the link seems to be fine for me, don't know what else i can do. Can't fix what's not broken :/

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  • oh no the link is fine, however I'm at work and it's blocked by a proxy for "gaming". no problem though, someone else already copy/pasted them below.

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  • Cool, enjoy the read :)

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  • Edited by Bob: 11/28/2016 3:55:11 PM
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    You can't really copy paste it due to how it's laid out. But basically--- Base building Big ship building Able to create save places all over Leave messages for others (similar to dark souls) Farming/harvest robots so you don't have to harvest a bunch New technology and resources

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  • Edited by Macgyver: 11/28/2016 3:49:14 PM
    http://www.no-mans-sky.com/foundation-update/ Is that what you wanted? [spoiler]. ABOUT NEWS PRESSCONTACT SUPPORTFOUNDATION  INTRODUCING UPDATE 1.1 Welcome to the Foundation Update. It adds the foundations of base building, and is a foundation for things to come. This is the first of many free updates. GAME MODES  Explorers can now decide to play with different rule sets, across three game modes:Normal mode is the original chilled exploration experienceCreative mode allows players to explore the universe without limits, and build a huge baseSurvival mode really changes the game, creating a much more challenging endurance experience  Death quotes: prepare to see these a lot in survival mode. BASE BUILDING Claim your home planet by finding an uninhabited base and creating your own, fully bespoke outpost.Construct your homestead for shelter, using modular structures and decorations, replicated from resources gathered while exploringRecruit alien lifeforms to help research new technology. Farming, engineer, weapons and science specialists are hirable from Space StationsUse Terminus Teleporters in Space Stations to teleport to and from your base at willExpand your base with storage containers to stockpile precious resources and rare productsFind an even more beautiful location and you can simply dismantle your previous homestead to refund all of the spent resources FARMING Cultivate biome dependent crops outdoors, or inside your base or Freighter using Hydroponic Labs Plants grow over time and offer a steady supply of resources to be harvested Hire a farming specialist to research and grow ten new plant types, and discover new resource elements MAKING CAMP Players can now build essential equipment in the field on-planet Place save points anywhere in the world, crucial for Survival mode Automated Harvesters gather resources from mineral deposits in your absence Waypoints can be placed and colour-coded to allow explorers to return to discoveries Communications Terminals allow explorers to leave sub-space messages for others to find Discover nearby mineral deposits, uninhabited bases or suit upgrades with the use of a Signal Scanner  FREIGHTERS Purchase huge interstellar Freighters at great expense, and then summon them from anywhere in the galaxyResources can be teleported to your Freighter while on-planet, ideal for stockpiling goods for trading Customise the inside of your Freighter within the Base Building sectionCreate extended cargo holds to expand your vessel’s capacity, and grow crops of rare resources on board Transport your Freighter and its cargo to different, more economically favourable systems to maximise your earningsUse the new recruitment system to crew your Freighter with Engineer, Farmer, Weapons and Science specialists to help research new technologies NEW RESOURCES & TECHNOLOGY Discover new biome and star specific resource types as you explore the universeCraft the new Advanced Mining Laser and Hazmat gauntlets through base building and use them to gather rare resourcesResearch and discover dozens of new products, building components and technologies USER INTERFACE The user interface has been improved to accommodate the stress of Survival Mode where a small inconvenience can be the difference between life and death. The intelligent Quick Access Menu streamlines Inventory access. Products can be stacked up to five times per inventory slot, resulting in increased starship, base container and freighter storage capacity New arrow indicators have been added to emphasise shield and life support changes more clearly, to aid decision making Scanned Primary resource elements have been given specific symbols to allow for easier differentiation View your current objective at any time quickly by pressing left on the D-Pad, or H on your keyboard The UI has been visually improved by removing colour tint and other artifacts Early warning indicators have been added to starship cockpits to notify explorers of inbound Pirate activity Red cockpit warnings indicate more clearly when Pulse Drive is unavailable TAA & MOTION BLUR Motion blur has been added to accentuate the feeling of speed, particularly when in-flight. This can be switched on or off via the Options menu Temporal Anti Aliasing (TAA) removes jagged edges effectively and has been added as an option to improve visuals clarity Texture streaming can be enabled, allowing minimum spec PCs to run the game more smoothly (accessible from settings xml) Terrain generation and colourisation algorithms have been revised to produce more aesthetically interesting planets PATCH NOTES General GameplayFixed technology becoming instantly fully charged when repairedFixed ship appearing on incorrect pad in space station after loadingAdded interactable objects that required certain tech to collectAdded shootable objects that require certain tech to mineRebalanced resource availability and technology charge requirementsFixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearingPrevented player being prompted to scan for buildings before leaving the system after visiting the monolithPrevented laser and melee attacks while in space from attempting to edit terrainImproved calculation of resources received when mining terrainRenamed Signal Scanners to Signal BoostersSignal booster objects updated to search for playable bases, suit upgrade pods, and mineable resourcesRemoved signal booster from being distributed on terrain, as player can now build themImproved accuracy of environment detection, fixing cases where it rained inside cavesFixed galactic waypoints not loading correctly across savesRemoved atlas pass v1 requirement from doors in stationsSuit upgrade pods are no longer spawned in stationsSuit upgrade pods can now only be used onceFixed collision in anomaly that was causing issues when exiting larger shipsIncreased the number of different NPC character models generated per systemFixed the game always remaining in day time for players who began their save prior to patch 1.03Fixed a potential crash in foliage instance rendererLocalisationFixed stats page in asian languagesFixed multiple issues with asian language formattingMultiple improvements and fixes to localisation text in all languagesUIAdded new icons for specific types of primary resourcesFixed health bars not appearing on some targetsAdded hazard and life support drain indicatorsFixed mission messages not appearing in a timely fashionBeacons now notify the player that they will save the gameFixed crash when creature IK animations were updated under certain conditions on the discovery screenImproved navigation in discovery UIMassive speed improvements to browsing huge discovery listsIncreased size of discovery storageAdded option to load "Earliest" previous save in Options menuFixed weapon namingAdded icon to remind players of the reload button when weapon is emptyMultiple fixes for viewing discoveriesPS4Added photo modeLarge optimisations to the engine to accommodate base buildingPCAdded support for up to 8 mouse buttonsFixed better order position history for mouse smoothingFixed bug where setting gamma to zero gave a fully bright rather than fully dark imageFixed hard-limiting on save sizes, with appropriate warning about free space on bootPlayer is now notified when shaders are being loadedFixed occasional crash on exitFixed performance of trail renderer for some AMD cardsLarge optimisations to the engine to accommodate base buildingGenerationAdded biome specific plantsAdopted new method of distributing resource plants on terrain, for more lifelike clumps of plantsImproved distribution of plant life across all terrain typesIntroduced visual differentiation of red, green and blue star systemsIntroduced new mineable terrain resources found only in red, green and blue star systemsReduced average building frequencyIntroduced planets with elevated building densityIntroduced planets with no buildings or sentient lifeIncreased the proportion of lush and tropical planetsDecreased the proportion of lifeless planetsFixed bug where multiple ships could appear, overlapping, at the player's start scenePrevented certain building types being incorrectly placed underwaterPrevented multiple buildings occasionally being placed in overlapping positionsPrevented buildings occasionally being placed intersecting with the terrainImproved and altered per-planet terrain resource generation, improving gameplay and visualsCreaturesFixed elevation cache mismatches, causing errors in creature knowledge and pathingFixed slow memory leak in creature role allocationImproved creature animation speedsFixed issues where some creatures turns had the incorrect frame countFixed occasional crash when interacting with creaturesAtmosphericsIncreased proportion of vibrant blue skiesCorrected cloud levels for clear skiesImproved average cloud level settingsFixed cloud rendering while flying in your shipImproved atmosphere depth when transitioning to spaceIncreased fidelity of atmosphere rendering on nearest planetImproved atmospheric fog as you fly to a planetImproved fog method for planets seen on the horizonTerrainImproved terrain generation algorithmsImproved and extended blend areas between different terrain noise typesTerrains now generate more open spacesSmaller features now appear at nearer lods to improve visuals in the distanceFixed objects being placed on incorrect terrain material typesImproved resolution of distant planet terrainDecreased differences between planet as seen from space and actual planet terrainFixed seams on planets when seen from spaceImprovements to terrain material selection and terrain material blendingTerrain generation priority and cost calculation improvementsFixed terrain generation angle calculations,[/spoiler]

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  • Yes sir. Thank you very much.

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