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Destiny

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10/31/2016 6:09:29 AM
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Skill? Nothing has changed.

Trials and "Spooky Trials" have people in two categories thinking one takes more skill than the other. 1: No, you're wrong. They are both different game modes, that require a different set of play styles. 2: Think [i]I'm[/i] wrong? Prove me wrong without using; "shot guns", "snipers", "campers", "revives", "no revives", "radar", "no radar", "prenades". What? You can't? That's because none of those things have anything to do with [i][b]skill[/b][/i]. Nothing has changed. The only change is your ability to adapt to a slower/ more cautious play style. Even said, some teams still charge in because they have a well thought-out game plan and know what to do. Let's get one thing straight: [b]skill[/b] has [i]nothing[/i] to do with [u]radar[/u] or [u]revives[/u]. Skill comes down to - accuracy - reaction speed - the ability to learn quickly after being in a match with a new team (learn their movements) - PLANNING/COMMUNICATION If a new team can't adapt to a new version of trials. They are no different than the people who can't adapt to the old version of trials. We are all playing the same map and by the same rules. The only difference is the play style that has to be adapted to. You can't compare a number to a letter and vice versa. Well, you can... but you'd sound like an idiot and it wouldn't make any sense. Like all of these posts regarding both game types.

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