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originally posted in: State of the Game: PVP
10/25/2016 4:55:39 PM
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I think the problem is that primaries are one of the weakest options. Special weapons, to me, should serve a highly specialized role in combat, and nothing else. Shotguns: should provide very high damage at close range. Snipers: should emphasize precision damage over body shots. Allowing high damage at a distance for a trained hand. Fusions: should provide a high damage blast after a charge up period. Sidearms: need to be a fast action type weapon. draw, aim, shoot shoot shoot shoot. What needs to be done to make thee weapons work: Shotguns: tighten the cone, no one wants to shoot at someone and leave a perfect outline of buckshot in the wall behind them. Maybe then you can work on figuring out what the effective range is supposed to be. You know, now that they are consistent. Snipers: lower body shot damage, possibly see about increasing headshot damage after removing the stickiness from your targets head. No one respects a headshot when they think the game is aiming for the player. Fusions: less recoil. These things shouldn't have more spray to them than a nervous virgin in bed. Sidearms: mostly in a good spot, could shoot a little bit straighter though.
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  • I agree with this "special weapons" are meant to be used in "specialized situations" and when primaries aren't cutting it, they should be there in that special situation. Great post.

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