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Destiny

Discuss all things Destiny.
Edited by HorriblyDelish: 10/24/2016 8:37:37 PM
11

State of the Game: PVP

I have alot to say but just want this to be a professional discussion on what the player base has to think about the PVP setting. [b][i]My Opinion:[/i][/b] I believe that the current state of PVP and crucible game types are too reliant on secondaries making the primary game inconsistent. Don't think the problem is all that on secondaries but on inconsistent primaries all around, [i]especially[/i] handcannons and auto rifles. Also for secondary tuning I think snipers need more ammo to compete against the dominant shotgun but fusion and pistol ammo seem fine as well as their TTK. I also believe that Trials is a really slow game right now and it seems to be frustrating and lack luster. This could just be because of the lack of strong primaries IMO. It seems to be stagnant and needs a good tuning. I'm not sure what to say about all these "carries" and paid passages and matchmaking but if I had to say anything I believe that matchmaking seems a little slow and weak connections arise but there should be a balance based on skill level and connection in Trials only. That way you get a solid connection but newer people aren't playing solid pros. This way they can improve and slowly progress as time passes. Facing harder and harder opponents as they progress. I've seen a lot of suggestions in the forums on ways to improve Trials and I would like to hear more from the community. Now for "carries" I think it just seems cheap. I think it defeats the purpose of the best going to the lighthouse and should be fixed but in turn how can you be so desperate to pay large amounts of money to go flawless? Do you not have the time or energy to try hard and achieve your goals? I understand some people have issues and IRL stuff to deal with but is it worth having to pay sums of money to receive loot and never improve? Again, not everyone is perfect and each person has their own excuses. Rest of game modes seem to be fine and lively. Saw some people talking problems about Rift but haven't actually seen much. Supremacy seems shotgun heavy, which seems to be this way due to the all around weak primaries. Feel free to discuss more. As for subclasses I feel the titan smash may be a little too strong with smash as people soaring above the perpetrator's head still die. Lightning nadea feel very strong in every engagement. I feel blink needs a small efficiency buff and shadestep should not be able outright cancel tracking grenades. I haven't found much wrong with the warlock classes but if there is one or two, feel free to comment respectively and discuss. Not much else to say other than this. Seems like primaries need a buff to compete with strong secondaries. Trials seems slow and needs an improved matchmaking to create stronger stable connections while still keeping it competitive for new and dominant players. Subclasses seems like they need some tuning all around, feel free to talk about anything I missed here, and that's it! Lets come together as a civilized and respectable community and decide what needs to be changed and fixed. Bungie listens, they do. Lets figure out what needs to fixed [b]together.[/b] Bump so this reaches the rest of the community to give more feedback so Bungie can see to assess our problems and changes we want implemented. [b][i]Guardian Out[/i][/b]

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  • What sounds better? A triple primary feed or that dank triple snipe feed? Triple shotty melee variety? Personally I see a lot of variety in the kill feed these days and primaries are in there a healthy bit. I feel primaries are reliable, but a lot of players have this crazy idea that we should be using them the most. Nah, they dont feel stylish. But they do feel trusty in their appropriate context. Sure, maybe some body shot buffs on some things and a reduction of the bloom effect would be nice, but for the most part they serve me the role of enduring a fight without greens if need be. But I don't want it to be. I feel they've created a perfect amount of tension in the special ammo economy and if you miss out you have to play a lot smarter. And sure, you're gonna lose more engagements, but I think destiny's pvp is bound to have that hellish snowball effect if one team slips up on managing maps and time. I find myself able to compete with some of the most random weapons and abilities, which is far more than I can say about year 1 where your hand was forced to a truly narrow meta. But if you wanna know what makes me salty... well almost anything. I think bungie strives on making subclasses and weapons that feel so... dishonorable. We all bring our own brass knuckles to the fist fight.

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