JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by OT Fiend: 10/20/2016 5:21:37 AM
68

Trails of Osiris needs to be fixed

Not the nerfing of guns or anything no I'm talking about the garbage problem of people carrying other people Let's be honest once you go to the lighthouse that should be it you should be done why let someone who has already won just play to keep other people from going that's ridiculous The worst part of it is you have people paying people to carry them and Bungie wants to just sit back and let it happen that's pitiful And if you are one of these people "Get GUD" "You just aren't good enough" Etc.... Congrats on being good at something for once I'm not calling anyone bad I'm not the best player but tbh it's simply just ridiculous that it's set up this way I've been to the lighthouse been undefeated just before you waste your time saying just get better

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Eternity: 10/19/2016 4:26:26 AM
    Tbh I see no problem with trials as it is. You can pay people to carry you on raids also - that gets no flak here however because raids are not hard, going flawless is. Sorry but saying "remove hard content from the game because it is possible to pay somebody else to finish it for you" is flawed logic. Ideally Bungie wouldn't support streamers carrying people for subs/money - but they do a lot of free marketing for them so they let it slide. And to address your other point - what other game out there locks you out of even playing content for being good at it? Can you imagine the rage if Bungie locked raids once you had finished it for a week? Why would somebody raid for no loot? Same reason somebody would would play trials for no loot. They enjoy it. They're reasonably entitled to enjoy it - regardless of whether or not they've gone flawless that weekend. The simple truth is this: PvE is not challenging at all. Even the most 'elite' PvE activity in the entire game (raiding) is rubbish easy after a few weeks, with thousands of sherpas and teams ready to carry those without thumbs. PvP outside of trials is also not challenging at all. Why? Because it doesn't matter if you win or lose. Do well or badly. Everything in PvP other than trials requires you to do nothing but play it and be rewarded. The Shaxx questline has been nerfed to the ground. His weekly bounties and IB weekly bounties have been nerfed to the ground. The Thorn quest has been nerfed to the ground. Even Trials bounties are easier than ever before to complete. The Lighthouse is the single piece of content in the game that is firmly locked behind a non-grind wall. You have to be good to get there. The rewards are little more than cosmetics. There is zero reason to make it more accessable. The game desperately needs more, not less, content which is genuinely challenging.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    7 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon