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#feedback

Edited by AZURPHOENIX999: 9/23/2016 6:59:59 AM
23

Patrol fireteam max size should be increased to 6.

Want to do court of Oryx or Archon's forge, ensuring you have the best chance of victory by having the most players? Well, too bad. You can only have 3 people in your fireteam, if you want any more you need to run into someone at random (okay chance at CoO, horrible chance at AF). I think the maximum size for patrol fireteams should be increased to 6 so we can easily get the people we need for activities like this. [b]EDIT:[/b] Actually, why not increase it to 12 to maximise fun factor? The more the merrier!

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  • Agreed. Bungie termed the game a "Shared World Shooter" but there isn't really much world-sharing going on outside of Patrol. Six man patrols would help change that. But once you get six-man fireteams in patrol, we need more activities to do in patrol. Back in Y1, I used to love to run the "complete 6 patrol missions on X planet" bounty with friends because we could split up, each do a patrol, and get it done quickly for easy exp. That has been replaced by "Earn 100 bounty points by opening chests, killing enemies, picking up planetary material nodes, etc." There is quite literally no reason to do the patrol missions. I would suggest: 1. Harder patrol missions or patrol missions that scale with your light level so that when it asks you to take down that VIP and you have a fireteam of 6 max light people, that VIP is pretty much a beefed up strike boss. 2. Scavenger hunts: Part of being a guardian is recovering lost golden age technologies. Let us go on exploration/recovery missions. 3. Public events that scale in size, scope, and difficulty, depending on how many guardians are present. Imagine the enemy wars breaking out, and you gather your five other teammates to the area, and then all of a sudden fallen Ketch's warp in and you are quite literally engulfed with wave after relentless wave of fallen. Would be a lot of fun (and could be an opportunity to farm for glimmer, complete some bounties, or get engram drops). 4. And I am not sure why this is not a thing, since every patrol seems to have been built for the use of your sparrow, but they could have impromptu races around the entire patrol area for S/G's. People could wager glimmer, synth, upgrade materials, etc. It might satisfy those who are clammoring for SRL, which thus far has been a VERY limited time event. IMO, Patrol is one of the areas of the game that has become increasingly irrelevant since Y2 launched. It's time to dedicate some resources to develop activities there which would incentivize guardians to spend more time in patrols, thus fulfilling the "shared world" mantra.

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