In the example I was giving there was a delay of release and a $120 plus pricetag, which would have been the option opposite of $60 and dlcs. That delayed release and higher price tag was to add in house of wolves and dark below into the original release.
What most day one players feel is that the game was not a full game when it was released but still costed as much as a full game. It felt like they took a $60 game, cut out a large portion of it, then sold that as dlc. That's why people say that some things should have been there from the beginning.
Yeah but thats unrealistic I think. I've been playing games for a long time, and if you break down player hours played by dollar spent I thinking people got their hands moneys worth. I DO think they should have delayed the game and released it once it was reworked, but the clock was ticking and activision has to turn a profit on such a large investment. I respect your opinion though but you have to remember that if the business side of game making isn't working great games don't happen.
I've been gaming for a long time as well and I can tell you without a doubt I have PS2 games that have far more content than original Destiny. Just sayin
I guess if you aren't a crucible fiend like me I can see where you may have felt that way at release. I can lose myself for hours in the crucible though so maybe that is swaying my opinion.
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