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Destiny

Discuss all things Destiny.
9/10/2016 3:48:42 AM
104

Question: Should bloom be less severe?

Yes, reduce the severity of bloom.

1164

No, bloom is working completely as intended.

195

Hand Cannons still OP, also nerf fusion rifles.

91

Should bloom be removed? Before you answer, please completely watch Triple Wreck's video linked above. Should RNG be restricted to how many hundreds more crucible packages I have to open before I get a longbow, or should it also have an even greater influence in winning or losing a gunfight than skill?

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  • Edited by Bulked, Apostle of Strengf: 9/11/2016 3:41:17 PM
    The fact that this is even a thing is disgusting. It's been said a thousand times, but there is no better way to state it than "RNG Accuracy". Sure you can do the math and figure out exactly how much to pace your shots by, but who is going to be counting in the heat of the moment when this absurd "bloom" affects the outcome of a close call? Will I pull a clutch move and kill these guys or will my bullets just not work and I die. It's not like it isn't a big deal either. At least 5 times per each of my matches today I either died or had to bounce because bullets wouldn't register for what would have been obvious headshots. In my opinion, anyone who defends this might as well stop calling Destiny competitive multiplayer. The fact that people think this game can actually go MLG with the type of crap that goes on in the Crucible is sorely mistaken. SBMM and the ridiculous hit detection with hand cannons, not to mention the 50/50 win/loss ratio Bungie is trying to aim for are all cancers to what could be a great pvp experience. If they truly want to nerf handcannons why not just decrease impact or rof or even stability across the board rather than create this algorithm that literally causes bullets to move off target? Punishing people for being accurate is just a mind-boggling concept that I couldn't imagine anyone thinking of let alone implementing.

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