Awesome post. I love the deep stories. And it's not like Bungie's presentation is new. Bungie's been playing like this forever. Look at Halo, and the incredible story that you almost certainly missed completely unless you were looking for it specifically. And even if you caught pieces they meant nothing on their own without the spider web of context provided by the others. And you only got seconds to read them. If you wanted another shot at seeing it you had to restart the level. The story of Mendicant Bias is one that most Halo fans don't even know exists. It's not perfect, but At least now we have the grimoire to centralize the info. I appreciate the depth it provides and the distance they've come. Not there yet, but getting better.
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